Does Mario Kart 7 Have Download Play

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Mario Kart 7

Developers: Nintendo EAD, Retro Studios
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: December 1, 2011
Released in US: December 4, 2011
Released in EU: December 2, 2011
Released in AU: December 3, 2011
Released in KR: May 31, 2012
Released in CN: December 2012
Released in TW: September 28, 2012

This game has unused areas.
This game has hidden development-related text.
This game has unused graphics.
This game has unused models.
This game has unused items.
This game has debugging material.
This game has regional differences.
This game has revisional differences.

This game has a notes page
This game has a prerelease article

Mario Kart 7 is essentially the same thing as Mario Kart Wii but more awesome and in 3D. Oh, and you can paraglide, drive underwater, play as new characters, use seven items at once, race seven ghosts at once....but other than that, completely the same.

Includes Mario Kart 7 - game offered via download code. Yeah u can switch it on n off but it's a lot funnier and safer if u have kiddies running round w the fear.

I chose the 'Download and Play' on my Lite and it immediately found here Mario Kart. I selected download. Show more My daughter got a DSi XL for Christmas and I have a DS Lite. We're trying to play Mario Kart together with the cartridge in her XL. Dec 6, 2011 - Mario Kart 7 has all the usual features of a Mario Kart game. Chance to try download-play, but I'm assuming that it works as well as it did with.

  • 1Unused Graphics
  • 2Unused Sounds/Music
  • 3Gctr_MarioCircuit_Divide
  • 4Unused Models
  • 10Miscellaneous
  • 11Debug Material
  • 14Regional Differences
    • 14.5Other Text Changes

Unused Graphics

Character Emblems

Two dummy textures for character emblems. These are 32x32 pixels each, whereas the final emblems are 64x64. The first one featuring the letters 'L' and 'R' can be found in many archives, while the second is only found in a single archive.

Dummy Mario Circuit image

Early
Final

A dummy image that appears in two track archives: Neo Bowser City and Luigi Raceway. It was originally rotated 90° clockwise, but has been rotated for ease of comparison. The image is from an early version of Mario Circuit, and the differences are as follows:

  • Mario is racing against himself, something not possible in the final game.
  • The finish line banner's shadow appears to be glitching the floor texture in the dummy.
  • The dummy's item boxes are closer to their Mario Kart 64 design.
  • There are four item boxes in the dummy and five in the final.
  • The coin formation is the same as in the beginning of the credits in the final.
  • There are lighting differences on Mario and the pink hill in the background.

Debug Title

In the /UI/Debug directory is a copy of the Japanese title screen, stored into two files for the left and right eye images. The archives are called title_capture_top_l.bclim and title_capture_top_r.bclim.

Test Glideboard Texture

In the files for DK Pass, there is an unused texture called test_glideboard. It is the same as the used texture, but without transparency.

Unused Sounds/Music

To do:
OGG rips please!
Sorry, your browser either has JavaScript disabled or does not have any supported player.
You can download the clip or download a player to play the clip in your browser.

There is an unused sound for a countdown starting from 10 seconds (like in Mario Kart Wii) named SE_RC_BTL_CD_10_9_8.bcwav. The sound is identical to the one from Mario Kart Wii, so it was most likely carried over from that game.

Dummy Sounds

In the sound file (BCSAR), there are 2 dummy Shy Guy sounds at the very end. All the used character sounds are in the middle of the BCSAR. It isn't currently known what their names are.

Rainbow Road Sound in Waluigi Pinball's Sound File

To do:
What sound?

Strangely, in Waluigi Pinball's Sound File (GRP_CR_DS_WALUIGI_PINBALL.bcgrp), there is a copy of a sound used in Rainbow Road and SNES Rainbow Road.

Unused Menu Theme

To do:
look into 'BNK_VO_SH_MENU' in the bcsar.

There is a piece of unused music that sounds very similar to the theme that plays in the download play menu, but its in a lower pitch, is a bit less upbeat, and the bass is a little louder.


(Source: TheUltimateKoopa)

Gctr_MarioCircuit_Divide

This is the only unused track in the game. It is essentially an unpolished version of Mario Circuit, containing virtually no shading or lighting effects.

The early track crashes while loading because the associated .kmp file is an early version of that file format, and the model has an incorrect internal name.

Model (bcmdl)

The .bcmdl models are quite similar, however a few textures are different. The spotlight texture was stretched to double the width, the castle wall texture was heavily modified, and the shadow map adds shadows for the four ramps.

EarlyFinal

Collision (kcl)

Strangely, there are two collisions files Gctr_MarioCircuit.kcl and Gctr_MarioCircuit_Divide.kcl inside of the szs, second concording with the model. They are almost identical, but have some small differences, such as missing water barrier.

Course info (kmp)

The early kmp is partially empty, only global objects, routes and areas exist. Checkpoints, cpu/item routes and some other neccesary sections to make the course load are missing.

  • The course doesn't have any itemboxes or coins.
  • There are three large Goombas rather than two normal-sized ones.
  • The air flowing from the pipes near the gliding section is missing.
  • The course uses Toad Circuit trees in the early version, rather than pink Sakura trees.

Bottom Screen Map

The bottom screen map is stored in a different model (bcmdl) in the same way as Mario Kart Wii did, instead of an image file (bclim).

Unused Models

Blue Shell

An unused blue Koopa shell model, found in RaceCommon.szs. The texture is slightly different than the one used for the Blue Shell item.

Soccer Ball

An unused soccer ball model with a texture and a normal map, likely used for testing purposes, also found in RaceCommon.szs. The model and textures are also in Nintendogs + Cats, indicating this may possibly be a leftover from that game since they were in development around the same time.

Early Garage

Garage

The model Garage.bcmdl is an early version of the garage that serves as the background for the character/kart select screen. Unlike the final garage, the door is on the right-hand side instead of the back, and the only decorations it has are some cables and a set of tires. It has no textures, but the vertex shading still remains.

Unused Items

In RaceCommon.szs/ItemReactTable.bin, if viewed in a hex editor, there are 2 unused item functions for Fake Item Box (FakeBox) and Mega Mushroom (BigKinoko), indicating that they were planned at one point during development. It is possible to revive them, but so far it crashes the game, or a glitched item appears which does nothing. They probably crash the game because either the items are missing their item models, or they have incomplete functions.

Unusual Item Boxes

On Rainbow Road. after the first gliding section, there are three Item Boxes hidden under the planet's rings. They can only be collected by flying under the rings and back up onto the course. Unlike the Super Item Box retained in DK Pass (DS), which has a unique item distribution of only speed items and Red Shells, they appear to have no special characteristics.

Unused Battle Mode Item Functions

The Blue Shell, Lightning, and Bullet Bill can't be obtained under normal circumstances. These items will have unusual effects when hacked in.

Blue Shell

Acts like a Green Shell but it goes on forever. The game crashes if it goes out of bounds.

Lightning

Does Mario Kart 7 Have Download Play Game

Shocks the players but it doesn't always give out a point per player. The players do not shrink, and they keep any items they had.

Bullet Bill

Follows a route similar to the CPUs, and like the Blue Shell, the effect lasts forever. It performs tricks automatically. After a while it will get stuck in a loop.


(video: Mankalor)

Unused 'Race Number' Strings

Inside the message file at UIcommon-XX.szs1DAA5659, there are the messages for indicating the race number (1st, 2nd, 3rd, final). However, there are also messages for all the way up to the '31th race', allowing for a maximum of 32 races. It is likely that this would have been used with a feature for customizing the number of races in VS mode or online tournaments, both of which are locked to 4 races at a time.

Unused Lap Setting

Like in Mario Kart Wii, there is an unused value in the track's settings file which controls the number of laps. Modifying it doesn't seem to affect anything in-game, however. The game only has Lakitu signs for three laps, so it would be unable to properly indicate any extra laps.

Miscellaneous

Test Items

Kart
To do:
Reupload the video.

Inside the file controlling the probability of getting an item from an item box, there are two test items referenced as 'Test3 and 'Test4' with zero probability to appear. Changing either of their probabilities and getting them in-game will give you a star icon, which will disappear after pressing L or X.

Test Kart

Inside a file where there are all the kart body model names, there is a reference to a kart body called 'std_lod_oneTest', probably for testing. However, there isn't any model or file with that name. 'std' means standard, 'lod' means the model is used by the other racers, 'oneTest' can mean is the first model is for testing.

Debug Material

Debug Strings

To do:
Check for this content in other regions and versions.

Inside the .code of the European v1.1 ExeFS at 0x4F1A18, there are some references to a debug menu, such as 'SndSceneDebug.MapObj', 'SndSceneDebug', and 'DebugPageList'.

There are also a few debug controls:

Debug Option Button
Exit DebugPageSelect B
Enter DebugPageSelect R+B
Select DebugPage Up/Down

Also, at 0x37B078, where there are all the options shown when finishing a race, there are debug options such as 'Debug_Next', 'Debug_Reload' and 'Debug_Exit'

After a RAM dump, the following debug tasks can be found:

  • DebugMenuMainPage
  • SoundTest
  • DebugShiraiwa
  • DebugSuzuki
  • DebugObayashi
  • DebugKartRun
  • DebugField
  • DebugSakuraba
  • DebugChannelScene

Note that Shiraiwa, Suzuki, Obayashi and Sakuraba are some of the game's main programmers.

Function Symbols

To do:
Check for this content in Taiwan and Korean releases.

In the download play child application (sent by the game to other consoles in Download Play mode) there is a 1.5MB file called CTRDash.xmap which has all of the 21305 function names and addresses of the download play executable. Since all of the addresses match the assembly code, the file was probably added or updated with the latest compilation of the child app. Here is a portion of it:

The file was later removed in the Chinese release of the game as it most likely had been kept by mistake.

Unseen Blue Glider Mushroom

In the award ceremony track (Gctr_WinningRun.szs), there is an unseen blue glider mushroom (like the one in Mushroom Gorge) near the tunnel section on the right-hand side. It is possible to see the stem of the mushroom by using a hack that increases the speed of the karts. It is possible that the mushroom is simply there to allow the winner to glide in from above, as the mushroom looks out of place in Toad Circuit, which the track is based on.

Additional Respawn Glitches

Some tracks in the game have additional respawn glitches that can only be done by hacking. The tracks that have them are:

  • Mario Circuit
  • Music Park
  • Maka Wuhu (a different one)
  • N64 Koopa Troopa Beach (backwards)
  • GCN Daisy Cruiser
  • GCN Dino Dino Jungle
  • DS Airship Fortress

Regional Differences

Across different regions, certain tracks and vehicles have different names. These are the names that differ between the European and North American releases, along with a direct translation of the Japanese original (not counting retro courses).

Interestingly, unlike a number of other Nintendo games with separate localizations per region, it's the American script that tends to be more literal and the European script that takes more liberties. Go figure.

Track Names

Japanese European American
Kinopio Circuit Toad Circuit Toad Circuit
Pukupuku Lagoon Cheep Cheep Cape Cheep Cheep Lagoon
Heiho Carnival Shy Guy Bazaar Shy Guy Bazaar
Wuhu Island 1 Wuhu Island Loop Wuhu Loop
Music Park Melody Motorway Music Park
Rock Rock Mountain Alpine Pass Rock Rock Mountain
Pakkun Slider Piranha Plant Pipeway Piranha Plant Slide
Wario Ship Wario's Galleon Wario Shipyard
Neo Koopa City Koopa City Neo Bowser City
Wuhu Island 2 Wuhu Mountain Loop Maka Wuhu
Rosetta Planet Rosalina's Ice World Rosalina's Ice World
Koopa Castle Bowser's Castle Bowser's Castle
Honeybee House Honeybee House Honeybee Hive

Does Mario Kart 7 Have Download Play Free

Despite the name change, the Japanese and North American name 'Music Park' can still be seen on banners in the level in the European version.

Kart Bodies

Japanese European American
Gold Kart Gold Kart Gold Standard
Birthday Girl Royal Ribbon Birthday Girl
Mach Queen Bumble V Bumble V
War Beetle Growlster Bruiser
Jet Soda Soda Jet Soda Jet
B Dash B Dasher B Dasher
Tarupoppo Barrel Train Barrel Train
Retromaru Tiny Tug Tiny Tug
Sand Runner Cact-X Cact-X
H2O Cloud 9 Cloud 9
Dangan Duck Gherkin Zucchini
Cobalt Seven Blue Seven Blue Seven
Banana Buggy Bolt Buggy Bolt Buggy
Skeleton Pipe Frame Pipe Frame

The Japanese version also calls this kart part a frame rather than a body.

Kart Tires

Japanese European American
Normal Tire Normal Standard
Gold Tire Gold Wheels Gold Tires
Roller Tire Roller Roller
Ring Tire Slim Slim
Slick Tire Slick Slick
Sponge Tire Sponge Sponge
Super Kinoko Mushroom Mushroom
Wood Ring Wooden Wood
Wild Red Monster Red Monster Red
Wild Tire Monster Monster

The European version also calls this kart part a wheel rather than a tire.

Kart Gliders

Japanese European American
Super Kite Super Glider Super Glider
Gold Kite Gold Glider Gold Glider
Flower Kite Flower Glider Flower Glider
Beast Kite Ghastly Glider Beast Glider
Basa Basa Kite Swoop Swooper
Parafoil Parafoil Paraglider
Does

Does Mario Kart 7 Have Download Play

Swoop is another name for Swooper in some recent games. The names seem to be used interchangeably. Oddly, the North American name for the Parafoil didn't carry over to Mario Kart 8.

Other Text Changes

Does Mario Kart 7 Have Download Play Games

Kart
  • In some European versions, after the three-second countdown, 'START!' text is used, similar to Mario Kart: Double Dash!! and Mario Kart DS. But in the other versions, the text is 'GO!'
  • In the European version the command prompt for starting a race is 'Start Race', while in the US version has the text 'Start Race?' instead.

Grand Prix

USEurope
Race for first place in four-course cups.Race for first place in cups of four courses.

Time Trial

USEurope
Race alone for the fastest record.Race alone to achieve your best time.

Notices

Mario Kart 7 Review

USEurope
You have won the [50, 100, or 150]cc [Cup name].You have completed the [50, 100, or 150]cc [Cup name].

Internal Project Name

Mario Kart 7 is referred to as 'CTRDash' internally. 'CTR' is the product code for the 3DS.

Revisional Differences

Version 1.1 was first released on May 15, 2012 as a downloadable patch on the eShop. Other than adding 'Ver. 1.1' to the Online Multiplayer tab, this update fixed four respawn glitches that could be used to skip parts of several courses during online play:

  • GBA Bowser Castle 1
  • DK Jungle
  • Wuhu Loop / Wuhu Island Loop / Wuhu Island 1
  • Maka Wuhu / Wuhu Mountain Loop / Wuhu Island 2

Note that these glitches were only fixed for online play to avoid exploits; in every other mode, these glitches are still present.

The patch itself actually fixes all the respawn glitches, including the ones that can only be done by hacking. Though they are not included in the patch folder, so its impossible to make them work again online. However, if you were to replace the existing kmp files in the patch with their original kmp, only Maka Wuhu's would work.


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See also
Yoshi • Donkey Kong • Wario
Retrieved from 'https://tcrf.net/index.php?title=Mario_Kart_7&oldid=658437'

Does Mario Kart 7 Have Download Play Games

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Mario Kart 7

United States box cover
Developer(s)Nintendo EAD
Nintendo SPD Group No. 3
Retro Studios
Publisher(s)Nintendo
Platform(s)Nintendo 3DS
Release dateRetail
December 1, 2011
December 2, 2011
December 3, 2011
December 4, 2011
May 31, 2012
September 28, 2012
September 28, 2012
December 7, 2012
Nintendo eShop
October 4, 2012
October 4, 2012
October 18, 2012
November 1, 2012
GenreRacing
Rating(s)
ESRB: - Everyone
PEGI: - Three years and older
CERO: - All ages
ACB: -General
USK: - All ages
DEJUS: - General audience
Mode(s)Single player, local multiplayer (up to 8 players), online multiplayer
Media
Nintendo 3DS:
Digital download
Input

Mario Kart 7 is a racing game developed by Nintendo EAD and Retro Studios for the Nintendo 3DS. It is the ninth installment of the Mario Kart series overall, the seventh in the main series (hence the game's title), and the third on a handheld console. This is the second (the first was Super Mario 3D Land) installment in the Mario series overall (excluding crossover installments) to be localized to Dutch, Portuguese, and Russian. Additionally, it is also the first Mario Kart game to be developed by more than one video game developer, Nintendo EAD and Retro Studios, and the second Mario Kart to have a different video game developer (not including the Mario Kart Arcade GP series), the first being Mario Kart: Super Circuit.

The main new feature of this installment is the hang gliding and underwater driving which allows racers to glide through the air and race in underwater sections of the new and old tracks. Kart customization is also introduced instead of racing in pre-made karts like previous titles. In the game, players are able to exchange Ghost data and play online in multiplayer mode. Players can also receive Ghost data via SpotPass and race against other player's Ghosts from around the world. Nintendo stated that the game brings 'a bunch of new elements' to the Mario Kart series.

Mario Kart 7 is the first Mario game to use the Nintendo Network service as it offers the ability to create custom communities, which would then become one of the features of the service. Once Nintendo introduced retail games that could be downloaded via the Nintendo eShop, Mario Kart 7 was released in 2012 for the eShop, where it requires 635.38 MB (5,083 blocks) to download.

  • 1Gameplay
    • 1.3Modes
      • 1.3.4Battle
    • 1.4Online multiplayer
      • 1.4.1VR
  • 2Characters
    • 2.2Unlockable drivers
  • 3Vehicle parts
    • 3.1Available parts
    • 3.2Unlocking criteria
  • 4Drivers' and vehicle parts' statistics
  • 5Items
  • 6Courses
  • 7Ghosts
  • 10Reception

Gameplay

Features

One of the gameplay mechanics in Mario Kart 7 is racing in first-person views. By pressing , the player can activate the view and then the system to steer.

Mario Kart 7 features the standard gameplay present in preceding games in the series, with the gameplay style being very close to that of Mario Kart Wii. Players compete for gold trophies in the eight Grand Prix cups, consisting of four Nitro Cups and four Retro Cups, a returning feature from Mario Kart DS and Mario Kart Wii. Along with Grand Prix, Time Trials and Battle Modes also return. Time Trials have players race on tracks to set records, as well as race against their own or other racers' ghosts. Battle Mode features two different modes; Balloon Battle and Coin Runners, the latter returning from Mario Kart Wii. Players can set their own rules for Battle Mode, choosing CPU difficulty, which items will appear or team games. Online races and battles return, allowing up to 8 players to race or battle using the Nintendo Network online service. Players can also create custom communities, which can be accessed by other players via codes.

Mario Kart 7 also has some new features. Players can now use hang-gliders to navigate through the air and propellers to drive underwater. In addition, players now assemble their own karts, rather than select preset karts as in previous games. It is possible to select the kart's body, wheels, and glider, although some parts need to be unlocked before they can be used, mainly through collecting coins during races. Mario Kart 7 returns to the traditional eight-driver race like in previous installments, instead of the total of twelve as seen in Mario Kart Wii. It is also compatible with both SpotPass and StreetPass.

In this new installment of the Mario Kart series, coins make a prominent return. Coins have not been featured in this way in the recent Mario Kart games since Mario Kart: Super Circuit. Coins are to be found along a race track, and can be underwater, on the road, or in the air. Collecting coins up to a maximum of ten slightly increases the player's top speed and, if enough are collected, will allow the player to unlock vehicle parts used for customization. The option to select classic Mario Kart tracks is also available again in this game.

Similar to preceding games, an overall 'game ranking' of ★, ★★, or ★★★ is shown next to the player's nationality flag if the player has earned the designated ratings in all cups and in all classes. The overall ranking can also be seen while participating at a Grand Prix. The game shows the overall ranking at the results of the last course before the overall results of the last cup being shown.

Among other gameplay mechanics is the vehicle's behavior in the courses. Each element to assemble the vehicle has a function that grants an advantage on certain courses. In other words, speed and handling alter if the player is driving through land, underwater, or in the air. Gliders also provide speed and duration for the vehicle when airborne and can be controlled using the . Players can tilt the either up or down to fall quickly or gently, respectively. Additionally, when driving underwater, the kart's handling, speed, and drifting can considerably change compared to when driving on land.

This Mario Kart installment also introduces the option to race and battle in a first-person view. This function allows the player to watch the race and battle from the character's perspective and can race by the system. In first-person view, the player can also see the vehicle's steering wheel in front of the character with an emblem on it. The gyroscope, which gives the player the ability to steer the kart in first-person mode by tilting the , can be enabled or disabled by going to the Mario Kart Channel, going to the player's Mii icon on the bottom right, going to 'Settings', and lastly selecting 'Use' or 'Don't Use' when going to 'Gyro Sensor'.

In a minor note, an extra track with beats is added to the course's music if the player gets ahead in first place at top speed (frontrunning). This track fades when the player slows down via braking, going off-road, or getting hit by an item. This happens only in 100cc, 150cc and Mirror class.

Motorbikes, which made their first appearance in Mario Kart Wii, do not return in the game. On the other hand, Tricks return, known as jump actions, and are now the sole way of obtaining a boost, known as Jump Boost, when the kart jumps because of a ramp or an element of the course. The jump action can also be performed on glider ramps to receive a speed boost when gliding starts. The map is viewed in the bottom screen, but unlike in Mario Kart DS, the map doesn't display course hazards and obstacles. The Single Player version of VS mode from the other Mario Kart games and the mission mode from Mario Kart DS are also removed.

Controls

  • /: Accelerate / Rocket Start (press and hold when the countdown shows 2 before the race starts)
  • : Brake / Reverse
  • : Steer / Auto Drift
  • : Hop / Manual Drift / Perform jump actions in midair.
  • /: Use item
  • : Switch map view
  • : Pause / Resume
  • : Display HOME Menu
  • : First-Person View
  • : Steer / Auto Drift (First-person view only)
  • (except up): Third-Person View

Modes

Grand Prix

The game's main option mode.

As usual in the Mario Kart series, Mario Kart 7 has the Grand Prix, where a single player has to compete against computer-controlled opponents in order to obtain the trophies of the eight cups in the game. The Grand Prix has three engine classes: 50cc, 100cc, and 150cc. The higher the engine class, the harder the races will be against the opponents. In this mode, by beating the first cups available, the user unlocks the other cups as well as new elements such as the kart's parts (by collecting coins in each race) or a new playable character. By completing all the engine classes available at the start, the player unlocks the Mirror class.

A notable change featured in the game is the point system given to the racers after a race in Grand Prix mode. It is similar to Mario Kart: Double Dash!! and Mario Kart DS, but racers who place below third get an extra point. Also, 4th place is not a losing place, similar to Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, and Mario Kart Wii (which has 12 racers). Below is a chart of the point spread comparison between these seven games:

Point Spread Comparisons (GP)
1st2nd3rd4th5th6th7th8th9th10th11th12th
Super Mario Kart
Mario Kart 64
Mario Kart: Super Circuit
96310000
Mario Kart: Double Dash!!
Mario Kart DS
108643210
Mario Kart Wii151210876543210
Mario Kart 7108654321
Grove-green bg signifies victory results (great clapping, character(s) cheering), best after-race music
Yellow-limegreen bg signifies moderate results (mild clapping, moderate character reaction), same music in Wi-Fi as winner (different in MKDS GP)
Normal bg signifies losing results, losing music; - means not available
In Super Mario Kart, and Mario Kart Super Circuit, 5th or worse forces the player to retry the race. If the racer fares this badly four times, the Grand Prix must be started over. In Mario Kart 64, 5th or worse forces the player to retry the race, but without the restrictions on how many times the player can retry a race. Starting with Mario Kart: Double Dash to recent installments including this one, the Grand Prix normally goes forth.

Time Trials

Time Trials allows the player to complete all the laps of a race course in the fastest time possible. Mario Kart 7 saves the player's records, and a Ghost for the combo that he or she used. Through Nintendo Network connection, the player can exchange his or her Ghosts to other players, compare their records, and even compete with their Ghosts. Up to seven Ghosts can be raced against at the same time, making it an 8-player race.

VS

In Versus Mode, players can customize the races selecting personally the order of the racecourses and change other settings, such as setting the computer difficulty, the requirements to win the races, and the engine class of the player's and computer players' karts. Unlike in Mario Kart DS and Mario Kart Wii, this mode is no longer available in Single Player mode. In Download Play, the players that do not have the Mario Kart 7 game card in their handhelds play as Shy Guy, like in Mario Kart DS, and are unable to customize their kart.

Point Spread
Number of Players1st2nd3rd4th5th6th7th8th
2 players31------
3 players421-----
4 players5321----
5 players64321---
6 players754321--
7 players9754321-
8 players108654321

Battle

In Battle Mode, the player can select one of the two types of battles available in Mario Kart 7 and one of the six battle courses that appear in this mode. There are three new courses, and the remaining three are from previous installments in the series.

Balloon Battle
Free-for-all Balloon Battle

Racers compete by popping their opponents' balloons to gain points in a time limit of two minutes. All racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a point. Players who lose all of their balloons will have half of their points deducted. Up to three points can be taken away, and the player re-spawns with three balloons.

Coin Runners
Team Coin Runners

In Coin Runners (Coin Battle in the PAL region), racers collect the Coins scattered in the battle course within the time limit of two minutes. The racer that has the most Coins at the end wins. Racers can use the items to hit their opponents and make them drop a maximum of three coins that they have collected. Unlike in Mario Kart Wii, only up to ten coins can be held at once. Coins collected in this mode do not count toward the coin total to unlock kart parts.

Online multiplayer

With the Nintendo 3DS's online capabilities, players can look for other users for online play, local or global range. Players can choose a worldwide competition to race against other users that are connected, race with friends that were met via StreetPass, or play in communities formed by users with customized rules for the races. Just like in Mario Kart Wii, Mario Kart 7 has the Mario Kart Channel that shows updates of online activity automatically through the SpotPass and StreetPass modes. With StreetPass, the users can exchange their Miis, Ghost Data from Time Trials, players' names, and information of communities, while the user will only receive Ghost Data from other users and community recommendations via SpotPass.

VR

When players take part in online races or battles, points are added to or removed from their VR (short for VS Rating) based on their finishing position. The main purpose of VR is determining the skill of players, to match them with players of a similar skill level. Players start with 1000 VR (rather than 5000 VR, as in Mario Kart Wii). Online play in Communities does not use the VR system. Also, a player's VR counts for both races and battles, as opposed to Mario Kart Wii with races affecting VR, and battles affecting BR (Battle Rating).

Names in other languages
LanguageNameMeaning
SpanishPC / Puntos de carrerasRace Points
FrenchPC / Points courseRace Points
DutchRP / RacepuntenRace Points
GermanRP / RennpunkteRace Points
ItalianPC / Punti CorsaRace Points
PortuguesePO / Pontos ObtidosEarned Points
RussianИР / Игровой Рейтинг
IR / Igrovoy Reyting
Play Rating

Characters

The seventeen playable characters.

Mario Kart 7 includes 17 total drivers (eight starting drivers and nine unlockable drivers). Each driver is categorized into any of five weight classes: Feather being the lightest, followed by Light, Medium, Cruiser, and finally Heavy. This is the only game in the main Mario Kart series to have Wario as an unlockable character (Wario is also unlockable in Mario Kart Arcade GP DX). The player's Mii never appears as a CPU driver, but Miis the player has obtained via StreetPass for this game's Mario Kart Channel can occasionally appear as a CPU driver during the standard Grand Prix mode.

On a side note, all of the starting characters were the same as in Super Mario Kart but with Donkey Kong in place of Donkey Kong Jr..

Starting drivers

  • Mario
    Medium

  • Luigi
    Medium

  • Peach
    Light

  • Yoshi
    Light

  • Bowser
    Heavy

  • Donkey Kong
    Cruiser

  • Toad
    Feather

  • Koopa Troopa
    Feather

Unlockable drivers

  • Daisy
    Light

  • Wario
    Heavy

  • Rosalina
    Cruiser

  • Metal Mario
    Heavy
    New Driver

  • Shy Guy*
    Feather
    First time as a fully playable character

  • Honey Queen
    Heavy
    New Driver

  • Wiggler
    Cruiser
    New Driver

  • Lakitu
    Feather
    New Driver

  • Mii
    Medium

*While this is Shy Guy's first appearance as a selectable playable character, players without a card using Download Play are restricted to an alternate colored Shy Guy.

Unlocking criteria

CharacterCriteria
DaisyWin 150cc Mushroom Cup
WarioWin 150cc Flower Cup
RosalinaWin 150cc Star Cup
Metal MarioWin 150cc Special Cup
Shy GuyWin 150cc Shell Cup
Honey QueenWin 150cc Banana Cup
WigglerWin 150cc Leaf Cup
LakituWin 150cc Lightning Cup
MiiSuccessfully complete all cups in any class

Rival order

Much like in Super Mario Kart, all playable characters have a rival order, the order CPU drivers finish at the end of the race. However, unlike in Super Mario Kart, it is more simplified, as two characters are set instead of single characters followed by another single character, etc..

Each character's rivals will never change; for example, Bowser will always appear in a Grand Prix if the player is playing as Mario. However, if a set character is supposed to be unlockable, the set character is replaced by a default character until the unlockable character can be used. That will make the default character a third rival that occasionally appears in the race. The only exception to this is Wario, who does not have a third rival due to both of his main rivals being starting characters.

CharacterRivalsThird Rival
None

Body frame

Depending on the character, the kart body that's chosen may appear bigger or smaller. This affects how big of a target that character's kart will be; for example, smaller body frames are harder to hit. The character's weight determines the body Frame size, Metal Mario being the only exception, as he's medium size despite being a heavy character.

Body Frame
SizeCharacters
Small
Medium
Large

Background characters

These characters appear in the background of certain stages and do not affect the racers in any way.

  • Waluigi (cameo as a statue)

Hazards and obstacles

These characters and features serve as hazards on tracks and can directly affect racers if hit.

Characters and elements
Character/elementLocationDescription

Banzai Bill
DS Airship FortressBanzai Bills are fired from a cannon near the starting straightaway of the track. They fly along the straight path in different positions based on where they were fired. They disappear once they hit the road where the starting line is located.

Barrel
Wario Shipyard
DK Jungle
Barrels are scattered around the track and can be broken by players. Once broken, a Banana, a Mushroom, a Green Shell, or a Star may fly out. In Time Trials, the barrels cannot be broken.

Big Wiggler
Wii Maple TreewayTwo Big Wigglers walk around the top of the tree section of the track. Racers simple bounce off of them rather than wiping out.

Board
Piranha Plant SlideBoards can be broken by players by racing into them. There are two board shapes; Goomba shaped boards and bush shaped boards. Two bush shaped boards are located in off-road sections near the end of the track.

Boulder
Rock Rock Mountain
Maka Wuhu
Boulders fall from mountain tops and roll down the track, flipping over any racer that hits them. They are destroyed upon hitting walls.

Bouncing Note
Music ParkBouncing Notes jump at regular intervals near the end of the track. Players can do jump actions off the ground when the Bouncing Notes land, however players can also be flattened if a Bouncing Note lands on them. During the final lap, their bouncing is faster.

Bumper
DS Waluigi PinballBumpers are located on the pinball table section of the track and will bump racers back when they collide with them. Pinballs will also ricochet off of bumpers.

Burner
DS Airship FortressBurners appear within the airship of the track, moving back and forth along the track. Racers will spin out if they drive through the fire.

Car
Wuhu Loop
Wii Coconut Mall
Cars travel across the road of the entire track, causing players to flip over if hit. In Coconut Mall, cars are located in the parking lot and drive back and forth along the area.

Cheep Cheep
Cheep Cheep Lagoon
Wii Koopa Cape
Cheep Cheeps swim in various water sections of the track, lightly bouncing back racers who hit them.

Chomp
Rainbow RoadChomps appear on the moon segment of the track, rolling around in circles. Two Chomps also roll off of the craters on the surface, causing them to jump off of them and float in the air for a short time. Colliding with one will flip a racer over.

Clampy
Cheep Cheep Lagoon
GCN Daisy Cruiser
Clampies appear in the first underwater segment of the track, opening and closing their mouths at regular intervals. Coins and Item Boxes can appear in an open Clampy, but if a racer is caught when a Clampy is closing its mouth, they will spin out.

Crate
DS Airship FortressCrates are scattered inside the airship of the track and act identically to Barrels. A Banana, a Mushroom, a Green Shell, or a Star may fly out when broken, but will stop a racer in the process. Crates cannot be broken in Time Trial mode.

Dinosaur
GCN Dino Dino JungleThe dinosaur appears near the track's center, occupying the bridge section after the cave and the ground below the bridge. The dinosaur's feet stomp the lower section, flattening racers in a similar manner to a Thwomp. The dinosaur's head does not spin a racer out, rather blocks their path.

Drain Pipe
Piranha Plant SlideThe water from these Warp Pipes can cancel out the glide of any player that drives under it. The Warp Pipes themselves serve as an obstruction.

Fish Bone
Wario ShipyardFish Bone appear near the track's beginning and swim through the first tunnel. Hitting one will simply bounce a racer back.

Flipper
DS Waluigi PinballFlippers appear at the pinball table section of the track, specifically at the bottom of the table. They hit any pinball back across the table and will hit racers if they get too close.

Flying Shy Guy
Shy Guy BazaarShy Guys fly about on carpets at the gliding section of the track. They will block any racer who collides with them.

Frogoon
DK JungleFrogoons hop across the track in the jungle section before the giant temple. Colliding with one will cause the racer to spin out.

Giant Goomba
Mario Circuit
Piranha Plant Slide
Wii Mushroom Gorge
Wii Koopa Cape
Giant Goombas appear on various tracks, replacing regular Goombas on Retro Tracks. They act in the same way they did in past installments, slowly waddling back and forth on certain parts of the track.

Icicle
Rosalina's Ice WorldIcicles behave in an identical way to crates and barrels, slowing the player's vehicle speed upon impact. Items do not fly out of icicles when they break and icicles cannot be broken in Time Trial mode.

Jar
Shy Guy BazaarJars function identically to Barrels and Crates, stopping racers and letting a Banana, a Mushroom, a Green Shell, or a Star as they break. Some jars also move around the area and do not release items if hit. Jars cannot be broken in Time Trial mode.

Lava Bubble
GBA Bowser Castle 1Lava Bubbles jump out of the lava between the ramps near the end of the track, causing players who hit them to spin out.

Mountain Goat
Daisy HillsMountain Goats roam around the mountainous areas of the track, wiping out racers who collide with them.

Oil Slick
SNES Mario Circuit 2Oil Slicks appear on various parts of the track, causing racers to spin out if they race over them.

Penguin
Rosalina's Ice World
Sherbet Rink
Penguins appear around the icy pond section of Rosalina's Ice World, on both the land and in the water. In both instances, players will simply bounce off of them if they collide with them. On Sherbet Rink, Penguins roam around the track as a whole.

Pinball
DS Waluigi PinballPinballs roll across various sections of the track, causing racers to flip over when hit. On the pinball table, pinballs can be hit by flippers and bounce of the bumpers scattered across the table.

Pipe
Toad Circuit
SNES Mario Circuit 2
Pipes appear as stationary obstacles and are usually scattered on off road sections. Players will come to a complete stop if they collide with them.

Piranha Plant
Music Park
Piranha Plant Slide
Piranha Plants will attempt to bite any racer that drives near them. In Music Park, they appear on either sides of the track and occasionally swap positions. In Piranha Plant Slide, they are completely stationary and will turn back and forth regularly to attack racers.

Puddle
Neo Bowser CityPuddles appear at the end of the track and function identically to Oil Slicks. They can be avoided by jumping over them.

Rocky Wrench
DS Airship Fortress
GBA Battle Course 1
Rocky Wrenches pop out of the ground and will flip over racers who hit them. Players can also do jump actions off of their manhole covers when they peak out from the ground.

Screaming Pillar
DK JungleScreaming Pillars are completely stationary obstacles and will stop a racer if they collide with them. They occasionally let out screams that will push racers back if they are in range.

Sidestepper
Cheep Cheep Lagoon
N64 Koopa Beach
DS Palm Shore
Sidesteppers move back and forth along parts of the track, causing any racer who hits them to spin out.

Snowball
DS DK PassSnowballs appear on DK Pass and function identically to Boulders or Pinballs. They roll down the mountain and fall off the track, flipping over racers who collide with them.

Snowman
DS DK PassSnowmen appear at the end of the track and function in the same way as they did in past installments, causing racers who hit them to flip over.

Stingby
Honeybee HiveSeveral Stingbies fly around the battle stage, spinning out racers who hit them.

Super Thwomp
SNES Rainbow RoadSuper Thwomps appear throughout the track, wiping out racers who hit them. When they hit the ground, they cause ripples in the track, which make the kart jump, allowing the driver to perform a jump action.

Swoop
Rock Rock MountainSwoops appear in the cave section of the track, slowing racers down if they hit them.

Thwomp
Bowser's Castle
GBA Bowser Castle 1
Thwomps act identically as they did in past installments, stopping racers who hit them and flattening them if they fall on them.

Tiki Goon
DK JungleTiki Goons move back and forth along the track, pausing at the track's edges before moving the other way. Colliding with one will cause the player to spin out.

Train
N64 Kalimari DesertTwo trains follow an oval track around the center of the race track. Players will flip over if they hit the train or their carriages.

Walking Tree
DS Luigi's MansionWalking Trees walk around set paths at the end of the track. They function just like normal trees and will stop a racer completely when hit.

Water Geyser
GCN Dino Dino JungleWater Geysers appear in both the cave section and near the end of the track, erupting at regular intervals. Racers are flipped over if they hit an erupting geyser. Players can do jump actions off of geyser spouts if they are inactive.

Vehicle parts

Mario Kart 7 introduces the option to personalize the player's vehicle before getting to the race. The player can select the body, the tires, and the glider to build the desired kart. By collecting many coins from the races in Grand Prix mode, the player can unlock a new body, a new set of tires, or a new glider to use. It is possible to acquire a maximum of ten coins in a race. As the user chooses the parts, the stats may vary according to the parts' combination, and the vehicle will work better in particular situations.

Available parts

There are 17 kart bodies, 10 tires, and 7 gliders for a grand total of 1,190 kart combinations. The following is a list of all the avilable parts, using the American names. If the kart has a different name in PAL regions, the PAL name is put in parentheses under the American name. All kart parts are sorted based on how they're ordered in-game, starting with the standard parts. The following notation is used:

  • * = Changes color, depending on the character.
  • ** = Changes color for Daisy, Rosalina, and Honey Queen.
  • *** = Not used by male or gender-indeterminate CPU drivers.
  • **** = Not used by CPU drivers, except for Miis obtained via StreetPass from this game's Mario Kart Channel, if they are equipped.

Karts

  • Standard*

  • Gold Standard****
    (Gold Kart)

  • Birthday Girl**/***
    (Royal Ribbon)

  • Bruiser
    (Growlster)

  • Zucchini
    (Gherkin)

  • Pipe Frame*

Tires

  • Standard
    (Normal)

  • Gold Tires****
    (Gold Wheels)

  • Wood
    (Wooden)

Gliders

  • Super Glider*

  • Gold Glider****

  • Peach Parasol**

  • Beast Glider
    (Ghastly Glider)

  • Swooper
    (Swoop)

  • Paraglider
    (Parafoil)

Unlocking criteria

The only parts that are already unlocked are the Standard kart, the Standard tires, the Super Glider, Bolt Buggy, Birthday Girl, Monster tires and Roller tires. Unlocking a different kart part requires a certain total of coins collected from every race in Grand Prix. Once the player has reached that amount, a random kart part is unlocked. The only exceptions to this rule are the gold parts and the Beast Glider.

Random parts

Players can unlock random parts by collecting the following coin values:

  • 50
  • 100
  • 150
  • 200
  • 250
  • 300
  • 400
  • 500
  • 600
  • 700
  • 800
  • 900
  • 1,000
  • 1,200
  • 1,400
  • 1,600
  • 1,800
  • 2,000
  • 2,500
  • 3,000
  • 3,500
  • 4,000
  • 4,500

Special parts

PartStandard criteriaCoin criteria
Gold StandardReach 10,000 VR.Collect 20,000 coins.
Gold TiresObtain a minimum of one star ranking in all cups of every engine class.Collect 15,000 coins.
Gold GliderReach 100 StreetPass hits.Collect 10,000 coins.
Gold Steering WheelRace in 100 races using gyro-controls in at least 80% of them.N/A
Beast GliderN/ACollect 5,000 coins. Its amount will decrease if players unlock kart parts via the StreetPass feature.

Drivers' and vehicle parts' statistics

For the in-game tables from which these values were derived and for the tables to translate those values into the actual statistics used by the game, see Mario Kart 7 in-game statistics.

Statistics shown in the vehicle customization screen

In contrast with Mario Kart DS and Mario Kart Wii, which directly added the characters' and vehicles' physical parameters to obtain their final values, the game introduces the Points which are conferred by characters and vehicle parts. In each statistics, the points given by the character, body, tires, and glider are summed to obtain a final value called Level (Lv) which is then used by a table to convert the level into various related physical parameters used by the game. The Level of five statistics is displayed in the vehicle customization screen:

  • Speed: The top speed of the kart on land.
  • Acceleration: The rate of speed increase when holding the acceleration button.
  • Weight: The weight of the kart. Karts with higher weight knock away vehicles with lower weight.
  • Handling: The turning ability of the kart on land. A higher stat means vehicles turn sharper.
  • Off-Road: The grasp of the kart. Karts with higher Off-Road slip less on certain terrain and are faster, to the point of being able to charge Mini-Turbos. Not to be confused with handling.

Said Level is represented through bars by adding two points to the sum of points, then dividing the result by four, resulting in values ranging from 0.75 to 5.5. As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below:

A combination consisting of Bowser, Bolt Buggy, MonsterTires, and Paraglider.
ElementPoints conferred
SpeedAccelerationWeightHandlingOff-Road

Bowser
40800

Bolt Buggy
71323

Monster Tires
708015

Paraglider
01000
Final ValuesSpeedAccelerationWeightHandlingOff-Road
Level4 + 7 + 7 + 0 =
18
0 + 1 + 0 + 1 =
2
8 + 3 + 8 + 0 =
19
0 + 2 + 0 + 0 =
2
0 + 3 + 15 + 0 =
18
Value shown in the vehicle customization screen(18 + 2) / 4 = 20 / 4 =
5
(2 + 2) / 4 = 4 / 4 =
1
(19 + 2) / 4 = 21 / 4 =
5.25
(2 + 2) / 4 = 4 / 4 =
1
(18 + 2) / 4 = 20 / 4 =
5

Drivers' statistics

The following table shows the statistics of the various drivers.In addition to the statistics shown in the vehicle customization screen, there are the following statistics:

  • Water Speed: The top speed of the kart while driving underwater.
  • Air Speed: The top speed of the kart while gliding.
  • Water Handling: The turning ability of the kart while driving underwater.
  • Air Handling: The turning ability of the kart while gliding.
  • Mini-Turbo: The length of the kart's mini-turbo speed boosts.
  • Stability: How much the tires stick to the ground and how much the kart tends to tilt sideways when turning and drifting.
  • Drift: How much the kart slips when a drift begins.

The following table reports the statistics in points.

Character Stats
Weight ClassSpeedAccelerationWeightHandlingOff-RoadMini-TurboStabilityDrift
LandWaterAirLandWaterAir
Feather020802222318
Light120622221214
Medium210441111214
Cruiser300260001110
Heavy400080000110

Vehicle parts' statistics

The following table shows the statistics of the various parts in points.

Bodies
BodySpeedAccelerationWeightHandlingOff-RoadMini-TurboStabilityDrift
LandWaterAirLandWaterAir
642323112202
741233111201
464515221403
644511123803
821231112201
724413121403
822124111202
5104513112403
711331112801
4101333313001
561224113002
642225221802
484415322403
821222112002
841132112001
721132113001
584413113403
Tires
TireSpeedAccelerationWeightHandlingOff-RoadMini-TurboStabilityDrift
LandWaterAirLandWaterAir
4403455410444
800160500440
18460131085880
34043101045088
800250040448
3045150810448
5402210545440
284521015810088
7001700015500
7000800015404
Gliders
GliderSpeedAccelerationWeightHandlingOff-RoadMini-TurboStabilityDrift
LandWaterAirLandWaterAir
0012010000001
000100080100
006100040100

Items

For the probability of obtaining each item when an Item Box is opened in the various modes, see Mario Kart 7 item probability distributions.

Many classic items make a return in Mario Kart 7. The game introduces three new items – the Fire Flower, the Super Leaf, and the Lucky Seven (the last two of which do not return in Mario Kart 8). The Thunder Cloud, POW Block, and Mega Mushroom from Mario Kart Wii are absent from the game. The Fake Item Box from Mario Kart 64, Double Dash!!, DS, and Wii is also absent, along with Boo (which didn't appear in Mario Kart Wii). Similar to its predecessors, players receive items by driving through an Item Box found on courses. When players drive through an Item Box, the Item Roulette will select an item. In addition to Item Boxes, Coins can be found on the track. Players can collect the coins by driving through them. Picking up a coin increases a player's top speed. If players collect ten coins, their kart is at maximum speed and cannot gain additional coins. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle's customization menu. Also, unlike in its predecessor, the item warning sound will only play if a Spiny Shell or a Bullet Bill is approaching.

One prominent change to the classic items is that the Spiny Shell now has been redesigned into a wingless form, similar to the one found in Mario Kart 64 and having a new sound effect. Its overall behavior is also changed as well; the shell now flies lower to the ground and is able to hit other racers on its path. In addition, the explosion is noticeably less powerful compared to previous installments.

Items found on tracks

ImageNameDescription
Item BoxItem Boxes give players items.
CoinPlayers receive a small boost and an increase to their top speed. A maximum of 10 can be carried at one time.

Items received from Item Boxes

ImageNameDescription
BananaPlayers that run over Bananas spin out.
Triple BananasGives the player three Bananas that trail behind the kart. They can then be dropped or thrown one by one.
Green ShellTravels in a straight line and bounces off walls. Knocks over the player it hits.
Triple Green ShellsThree Green Shells that protect the player from incoming attacks by rotating around its kart. They can then be thrown one by one.
Red ShellChases after the closest player in front of the player and knocks it over. Throwing it backwards will make it travel in a straight line, like a Green Shell.
Triple Red ShellsThree red shells that protect the player from incoming attacks by rotating around its kart. They can then be thrown one by one. CPU players can't get this item in Grand Prix and Battle modes, unless the item settings are set to Shells Only.
Spiny ShellChases after the player in the lead, then explodes on it. It will also knock over anything that is on its path.
Bob-ombAfter being thrown or dropped, it explodes after a moment or when a player comes too close, knocking over anything in its blast radius. It will also chase after players that comes by.
MushroomGives the player a speed boost.
Triple MushroomsSame effect as the Mushroom. It can be used three times.
Golden MushroomSame effect as the Mushroom. It can be used at will, but only for a moment after the first use.
Bullet BillTransforms the player into a Bullet Bill, which rockets down the entire track at high speeds on auto-pilot for a time that is determined by the player's current position. The Bullet Bill is invincible and can knock over items, course hazards and other players, which makes them lose any item in their possession.
BlooperSprays ink on all the players ahead of the user and reduces their visibility. The ink will go away after a moment or when the player receives a boost from a Mushroom or a Boost Pad.
LightningCauses all players, except the user, to drop their item, shrink, and have their kart's top speed reduced for a moment, the effect being longer for the players that are leading the race. They can also get squashed by normal-sized players.
StarThe player obtains total invincibility for a moment and is able to knock over everything in its path including items, course obstacles and other players, making them lose their current item. In addition, the player receives a speed boost and the ability to drive off-road without losing any speed.
Fire Flower
New Item
Allows the player to throw fireballs that bounces off walls and cause other players to spin out of control on impact. Up to three fireballs are allowed at a time per player, throwing a fourth one will make the oldest one disappear. If ten fireballs are used, this item wears off immediately.
Super Leaf
New Item
Gives the player's kart a tail that can be used to deflect items, knock over opponents and collect coins. The tail will disappear after a moment or if the player is hurt.
Lucky Seven
New Item
Surrounds the player with seven items that rotates around its kart. The player receives a Mushroom, Banana, Green Shell, Red Shell, Blooper, Bob-omb, and a Star. CPU players can't get this item, unless only one type of item is chosen in Battle Mode.

Courses

Mario Kart 7 introduces 32 courses that include 16 new courses and 16 retro courses, which include two courses from Super Mario Kart, three from Mario Kart 64, one from Mario Kart: Super Circuit, two from the Mario Kart: Double Dash!!, four from Mario Kart DS, and four from Mario Kart Wii. It also features three new battle stages, and three Retro ones. Only the Mushroom Cup and Shell Cup, as well as the battle courses, are available from the start, but upon unlocking them they are available for all game modes, and not just for that specific Engine Class, unlike past installments. A new feature of Mario Kart 7 is that three of the courses – Wuhu Loop, Maka Wuhu, and Rainbow Road – have three sections each, with each section counting as one lap. The following charts show the American English names of the tracks, with their PAL variants in italics. Like in Mario Kart DS, the retro tracks' width have been shortened, except the DS retro courses, which have been widened.

New courses


Mushroom Cup

Flower Cup

Star Cup

Special Cup

Toad Circuit

Wuhu Loop
Wuhu Island Loop

Piranha Plant Slide
Piranha Plant Pipeway

DK Jungle

Daisy Hills

Mario Circuit

Wario Shipyard
Wario's Galleon

Rosalina's Ice World

Cheep Cheep Lagoon
Cheep Cheep Cape

Music Park
Melody Motorway

Neo Bowser City
Koopa City

Bowser's Castle

Shy Guy Bazaar

Rock Rock Mountain
Alpine Pass

Maka Wuhu
Wuhu Mountain Loop

Rainbow Road

Retro courses


Shell Cup

Banana Cup

Leaf Cup

Lightning Cup

N64 Luigi Raceway

N64 Koopa Beach
N64 Koopa Troopa Beach

N64 Kalimari Desert

Wii Koopa Cape

GBA Bowser Castle 1

SNES Mario Circuit 2

DS DK Pass

GCN Dino Dino Jungle

Wii Mushroom Gorge

Wii Coconut Mall

GCN Daisy Cruiser

DS Airship Fortress

DS Luigi's Mansion

DS Waluigi Pinball

Wii Maple Treeway

SNES Rainbow Road

Battle stages

New StagesRetro Stages

Honeybee Hive
Honeybee House

GBA Battle Course 1

Sherbet Rink

N64 Big Donut

Wuhu Town

DS Palm Shore

Ghosts

Just like in Mario Kart Wii, Mario Kart 7 has Normal Staff Ghosts and Expert Staff Ghosts, which appear in the Time Trials game mode.[1] The Normal Staff Ghosts are available at the start, but when the player gets a time higher than the Normal Staff Ghost of a track, the Expert Staff Ghost of the same track will be unlocked.

Normal Staff Ghosts

CourseStaff NameTimeCharacterVehicle Combination
BodyTiresGlider
Toad CircuitNin★KATIE01:35.135ToadStandardStandardSuper Glider
Daisy HillsNin★Terui♪02:06.351DaisyBirthday GirlRollerPeach Parasol
Cheep Cheep LagoonNin★Gonta♪01:53.758PeachBirthday GirlRollerPeach Parasol
Shy Guy BazaarRet★TEAGUE02:31.167Shy GuyStandardRollerSuper Glider
Wuhu LoopRet★Bryan01:44.287PeachStandardSpongePeach Parasol
Mario CircuitNin★MIKI★02:25.001MarioStandardStandardSuper Glider
Music ParkNin★wtnbt02:19.336RosalinaBirthday GirlRollerSuper Glider
Rock Rock MountainNin★Morimo02:35.105WigglerStandardRed MonsterSuper Glider
Piranha Plant SlideNin★tBando02:20.186LakituStandardMonsterSuper Glider
Wario ShipyardNin★Miyamo02:26.268WarioBolt BuggyMonsterSuper Glider
Neo Bowser CityRet★Chuck02:11.032Metal MarioStandardStandardSuper Glider
Maka WuhuRet★Reed01:50.607YoshiBumble VSpongeParaglider
DK JungleRet★Derek02:24.040Donkey KongBolt BuggyRed MonsterSuper Glider
Rosalina's Ice WorldRet★RLingo02:25.784RosalinaStandardSpongeParaglider
Bowser's CastleRet★Matt M02:34.815BowserStandardMonsterSuper Glider
Rainbow RoadNin★Takamu02:10.090Honey QueenBirthday GirlSlimPeach Parasol
N64 Luigi RacewayNin★McCoy02:04.317LuigiStandardSlickSuper Glider
GBA Bowser Castle 1Nin★Hayata01:31.030BowserPipe FrameStandardBeast Glider
Wii Mushroom GorgeNin★Kataok02:02.292ToadCloud 9MushroomParaglider
DS Luigi's MansionNin★Konno02:09.982LuigiZucchiniSlimSuper Glider
N64 Koopa BeachRet★Amanda01:54.274Koopa TroopaPipe FrameStandardSuper Glider
SNES Mario Circuit 2Nin★ITRO-S01:28.106MarioPipe FrameStandardSuper Glider
Wii Coconut MallRet★Thomas02:30.117Honey QueenStandardSlimSuper Glider
DS Waluigi PinballRet★Bill02:44.372WarioStandardSlickSwooper
N64 Kalimari DesertNin★Nishim02:01.932Shy GuyCact-XWoodSwooper
DS DK PassRet★Sean02:35.045Donkey KongBarrel TrainWoodSuper Glider
GCN Daisy CruiserNin★Dai801:49.564DaisyPipe FrameSpongePeach Parasol
Wii Maple TreewayNin★Asakaw02:53.560WigglerStandardWoodSuper Glider
Wii Koopa CapeRet★Quinn02:49.046Koopa TroopaStandardMonsterSuper Glider
GCN Dino Dino JungleNin★iwaco02:29.837YoshiEgg 1RollerParaglider
DS Airship FortressNin★OBSHNN02:23.323Metal MarioZucchiniSlickSuper Glider
SNES Rainbow RoadNin★YABUKI01:34.459LakituPipe FrameSlimSuper Glider

Expert Staff Ghosts

CourseStaff NameTimeCharacterVehicle Combination
BodyTiresGlider
Toad CircuitNin★ishi01:26.632ToadStandardMonsterSuper Glider
Daisy HillsNin★SASAKI01:51.111DaisyBirthday GirlSpongeSuper Glider
Cheep Cheep LagoonNin★Tkdr01:42.011PeachTiny TugRollerPeach Parasol
Shy Guy BazaarRet★RWO02:14.714Shy GuyPipe FrameMonsterParaglider
Wuhu LoopNin★nkm01:32.854PeachPipe FrameSlickPeach Parasol
Mario CircuitNin★raba02:10.018MarioB DasherSlickSuper Glider
Music ParkNin★Masa02:07.511RosalinaSoda JetRollerParaglider
Rock Rock MountainNin★Hiroma02:19.149WigglerStandardMushroomFlower Glider
Piranha Plant SlideNin★JIKU02:06.540LakituCloud 9SpongeParaglider
Wario ShipyardNin★syun102:12.313WarioBruiserSlimBeast Glider
Neo Bowser CityRet★Matt M01:58.996Metal MarioBlue SevenMonsterParaglider
Maka WuhuNin★Chucky01:39.361YoshiStandardMonsterSuper Glider
DK JungleRet★Dupree02:10.777Donkey KongStandardWoodSwooper
Rosalina's Ice WorldRet★Dax02:13.091RosalinaZucchiniRed MonsterSuper Glider
Bowser's CastleRet★Tom02:15.244BowserBruiserRed MonsterBeast Glider
Rainbow RoadNin★Asakur01:52.077Honey QueenBumble VStandardFlower Glider
N64 Luigi RacewayNin★miyakw01:52.206LuigiPipe FrameSlickParaglider
GBA Bowser Castle 1Nin★hokwai01:22.221BowserKoopa ClownRollerSuper Glider
Wii Mushroom GorgeRet★Jay01:50.526ToadPipe FrameMonsterSuper Glider
DS Luigi's MansionRet★Vince01:58.539LuigiEgg 1MonsterParaglider
N64 Koopa BeachNin★ueda01:42.909Koopa TroopaSoda JetSpongeParaglider
SNES Mario Circuit 2Nin★Kony01:17.777MarioB DasherSlickSuper Glider
Wii Coconut MallRet★RyanP02:14.167Honey QueenKoopa ClownSpongeParaglider
DS Waluigi PinballNin★Nahhr02:27.574WarioBruiserSlimBeast Glider
N64 Kalimari DesertNin★KOZ★01:48.707Shy GuyBolt BuggyRed MonsterBeast Glider
DS DK PassNin★MaTU02:16.534Donkey KongBolt BuggyRed MonsterParaglider
GCN Daisy CruiserRet★Carlos01:43.341DaisyTiny TugSpongePeach Parasol
Wii Maple TreewayRet★Bill02:34.877WigglerEgg 1SpongeFlower Glider
Wii Koopa CapeRet★Shane02:28.585Koopa TroopaCact-XStandardFlower Glider
GCN Dino Dino JungleRet★Will02:14.430YoshiEgg 1MonsterParaglider
DS Airship FortressRet★Shane02:07.704Metal MarioStandardMonsterSuper Glider
SNES Rainbow RoadNin★SRIWtm01:21.994LakituCloud 9RollerParaglider

Update history

After the update, Ver. 1.1 can be seen on the Online Multiplayer button.

Mario Kart 7 is the first Nintendo 3DS game to use the system's ability to patch games, spurred by significant shortcut exploits found on certain courses. Updating is free, with the data being categorized as 3DS Add-On Content; the patches can be deleted at any time and have no effect in offline play, but are mandatory to play online. An SD Card is required to download the patches, however.

Version 1.1 of May 15, 2012 (43 SD Card blocks)
Resolved shortcut exploits for Wuhu Loop, Maka Wuhu, and GBA Bowser Castle 1 when playing online. Does not affect offline play; the exploits remain in Single Player and Local Multiplayer, and Ghosts that used these exploits are unaffected.
Starting on May 15, 2012, all players must download this update to access Online Multiplayer.

Nintendo eShop description

The newest installment of the fan-favorite Mario Kart™ franchise brings Mushroom Kingdom racing fun into glorious 3D. For the first time, drivers explore new competitive kart possibilities such as soaring through the skies or plunging into the depths of the sea. New courses, strategic new abilities and customizable karts bring the racing excitement to new heights!

Reception

Critical reception

The game has received generally positive reviews. As of December 12, 2013, Metacritic has an average score of 85, including 64 positive reviews, and 9 mixed.[2] GameRankings has an average score of 85.17% based on 50 reviews.[3] Critics generally praise the new glider and underwater mechanic that the game adds, but often cite how similarly it feels to past entries of the Mario Kart series.

GameXplain has given the game's Multiplayer 4.5 stars out of 5, and Single-Player a 3.5 out of 5.[4] Audrey Drake of IGN gave the game a 9.0/10. She criticized the character roster for being small and the potential of the Spiny Shell 'screwing up' the race, but she praised the innovation and the polish the game provides.[5][6] Griffin McElroy of Joystiq gave it 4.5 stars out of 5. He praised the game for being well-polished with only a few flaws, noting the Spiny Shell as 'unavoidable race-ruining bullshit'.[7] Adam Biessener of Gameinformer gave it an 8.5/10. He praised the first person view, the new tracks, and the new glider and underwater features while criticizing the Battle Mode, and online modes 'being a distraction rather than a destination'.[8] 1up gave it a B- grade. Tom McShea of Gamespot gave it a 8/10. He remarked that the game has 'been the same as previous entries of the series, but the innovations have kept it fresh', while criticizing the online structure and lack of mission mode.[9] Justin Towell on Gamesradar gave it a perfect 10/10. He praised the fanservice and how 'anyone can pick up and enjoy' the game.[10] However, Jim Sterling of Destructoid rated the game a 5.0/10, criticizing how this game is 'practically the same as any other game in the Mario Kart series'. He ended it with, 'Mario Kart is in need of a severe shake up. This stagnant, crawling, and indolent effort is not it'.[11]

Reviews
ReleaseReviewer, PublicationScoreComment
Nintendo 3DSAudrey Drake, IGN9/10'Overall [Mario Kart 7 is] a well-polished experience that fans of the kart-racing genre - or of the Mushroom Kingdom - should not hesitate to pick up.'
Nintendo 3DSMarc Camron, EGM9/10'Mario and pals return to get their race on. Featuring great graphics, amazing tracks and some hilarious new power-ups, the game shows that the series is a long way away from running its course.'
Nintendo 3DSNeal Ronaghan, Nintendo World Report8.5/10'Mario Kart 7 isn’t a huge leap forward for the series. Instead, it’s another damn fine iteration in a proven series. You’ll still be upset when you’re “Mario Karted” by a blue shell followed up by a red shell and a bomb, but the winning online play and gameplay polish make Mario Kart 7 a must-have for all 3DS owners.'
Nintendo 3DSGriffin McElroy, Joystiq4.5/5'Mario Kart 7 is an exquisitely polished game with few flaws.'
Nintendo 3DSAdam Biessener,
Game Informer
8/10'Mario Kart 7 isn’t 100 percent golden, nor is it going to make believers out of anyone who wrote off the series years ago. Taken on the whole, though, this is one of the best entries in the series. As a fan, I’m thoroughly pleased.'
Nintendo 3DSJustin Towell, GamesRadar5/5'Mario Kart 7 is THE game the 3DS has been in dire need of. Sadly, it raises the bar so high for almost everything else, most 3DS games don't even look like they belong on the same system. Get it now.'
Nintendo 3DSJim Sterling, Destructoid5/10'Mario Kart 7 is as derivative as a game can get, and while we pour scorn on so many other games for rehashing themselves, something tells me this will get a free pass from many critics and gamers. That strikes me as ironic since Mario Kart 7 is the one game I'd hold up as the least deserving of any kind of leniency. It being an unadventurous and predictable retread, however, is only half of Mario Kart 7's problem. The other half is the fact that it's a lethargic and mundane game, easily outpaced by games that could be considered knock-offs of the formula Nintendo itself perfected.'
Aggregators
CompilerPlatform / Score
Metacritic85
GameRankings85.17%

Sales

The game sold over 420,000 units in its first 4 days in Japan.[12] As of March 31, 2014, Mario Kart 7 is the 2nd best selling game for the Nintendo 3DS, having sold about 9.62 million copies worldwide, and also the best selling Mario game on the 3DS.

Gallery

For this subject's image gallery, see Gallery:Mario Kart 7.
  • Mario gliding in his Standard Kart

  • Yoshi driving his Bumble V with a Red Shell

  • Luigi gliding in his Standard Kart

  • Bowser driving his Monster Standard Kart

  • Peach gliding in her Birthday Girl

  • Donkey Kong driving his Bolt Buggy with a Spiny Shell

Pre-release and unused content

Main article: List of Mario Kart 7 pre-release and unused content

The 7 in the original logo featured a different design than the final logo. Original demos featured many elements from Mario Kart Wii, such as menu music, Dash Panel textures and a winged Spiny Shell. Several tracks shown in early trailers lacked details shown in the final version, such as the lack Wigglers in Wii Maple Treeway and the lack of ramps in Wuhu Loop, Mario Circuit and Rock Rock Mountain.

  • The original logo, featuring the seven's different design.

  • An early version of Mario Circuit, with missing ramps.

  • An early version of N64 Kalimari Desert, featuring more cacti than the final version.

Differences in multiplayer modes

When playing in multiplayer mode, both locally and online, there are several changes made to the tracks, most likely to retain a stable connection.

  • One of the two Mountain Goats was removed from Daisy Hills.
  • There is only one Sidestepper in Cheep Cheep Lagoon, as opposed to two.
  • In the bazaar section of Shy Guy Bazaar, one jar was removed. Also in the gliding section, there are fewer Shy Guys on flying carpets.
  • In Wuhu Loop, the first group of cars consists of only two cars instead of three. The last group of cars near the finish line were removed entirely. Also, the wind turbines near the lighthouse have no rotor blades.
  • In Mario Circuit, the coin placement in the castle area was changed. Also, one of the two Giant Goombas is absent.
  • In Music Park, the second of three Bouncing Notes was removed.
  • Piranha Plant Slide has no Item Boxes flowing with the water. Also in the section before the finish line, the Giant Goomba and the boards resembling it were removed.
  • The Fish Bones in the tunnel in Wario Shipyard are absent as well as the Sidesteppers before the gliding section.
  • One Tiki Goon and one Frogoon were taken out of DK Jungle, reducing their number to two and one respectively.
  • There are no penguins in the underwater section of Rosalina's Ice World.
  • One of the two Thwomps in Bowser's Castle is absent.
  • The two ceiling lights in the second room of DS Luigi's Mansion were removed.
  • In N64 Koopa Beach, three of the six Sidesteppers are absent: Two underwater and one before the finish line.
  • In DS Waluigi Pinball, there is only one Pinball rolling around in the open area before the finish line.
  • N64 Kalimari Desert has only one train on its rails as opposed to two.
  • DS DK Pass does not have any snowballs in the part that goes uphill. Also most of the snowmen are absent.
  • There are no Cheep Cheeps in the underwater section of GCN Daisy Cruiser.
  • One of the two Wigglers in Wii Maple Treeway was removed.
  • Wii Koopa Cape has no moving Item Boxes in the area where the water flows with the track. Also, there are no Cheep Cheeps in the underwater area.
  • There are fewer Rocky Wrenches in DS Airship Fortress.

Media

Main article: List of media from Mario Kart 7
Mario Kart 7 - The game's main theme.3:04
File info
Help:Media • Having trouble playing?

Glitches

Main article: List of Mario Kart 7 glitches

Some of the most well known glitches are found in Wuhu Loop, Maka Wuhu and GBA Bowser Castle 1, if executed correctly they allow the driver to skip sections of the track. On May 15, 2012 an update was released that made these glitches unusable in multiplayer, but they are still available while playing offline.

Staff

Main article: List of Mario Kart 7 staff

Nintendo Entertainment Analysis and Development developed Mario Kart 7, with Retro Studios as Co-Developers and Artists. Retro Studios was also responsible for contributing to the Donkey Kong series attributes in the game, mainly the DK Jungle track. The music composition is credited to Kenta Nagata and Satomi Terui. Shigeru Miyamoto and Satoru Iwata were the game's general and executive producers respectively.

References to other games

  • Super Mario Bros.: The Fire Flower appears for the first time as a usable item that throws fireballs. The layout of the course Piranha Plant Slide greatly resembles the tile sprites from this game.
  • Super Mario Bros. 2: The Shy Guy Bazaar course makes references to the elements from this game such as the addition of magic carpets (being ridden by Shy Guys) and jars in their original colors.
  • Super Mario Bros. 3: The Super Leaf appears as an item, and the Angry Sun appears on a blanket in Shy Guy Bazaar.
  • Super Mario Kart: The Pipe Frame returns from this game, however it uses the dual exhaust design from Mario Kart 64 instead of the single exhaust from Super Mario Kart. Mario Circuit 2 and Rainbow Road return as retro courses. Collecting coins also returns from this game.
  • Wario Land: Super Mario Land 3: A small portion of Wario Shipyard's music is a remix of this game's main theme.
  • Donkey Kong Country: DK Jungle's music is a remix of the Jungle Hijinxs theme from this game.
  • Mario Kart 64: Some musical pieces are remixes from this game such as the main title screen, the results screen and Rainbow Road. A segment of the theme for the course Toad's Turnpike can be heard in the newer course, Neo Bowser City. Chomps appear in Rainbow Road similar to how they appear in Rainbow Road from that game. Luigi Raceway, Koopa Troopa Beach, and Kalimari Desert return as retro courses, plus Big Donut returns as a playable battle course.
  • Mario Kart: Super Circuit: Bowser Castle 1 returns as a retro course, plus Battle Course 1 returns as a playable battle arena.
  • Super Mario Sunshine: The possible Toad artwork can be seen on Toad Circuit on the Mario Kart banner near the starting line.
  • Mario Kart: Double Dash!!: Part of the Bowser's Castle and Rainbow Road themes are based on their respective themes originating from this game. Some voice clips are reused. Also, the Barrel Train returns from this game. Daisy Cruiser and Dino Dino Jungle return as retro courses, and finally, the 3-2-1 starting countdown returns with a new design.
  • Mario Kart Arcade GP: The way that coins give the kart a small boost upon being collected originated from this game.
  • Mario Kart DS: The Egg 1 and B Dasher return from this game as kart parts. Luigi's Mansion, Waluigi Pinball, DK Pass, and Airship Fortress return as retro courses, plus Palm Shore returns as a playable battle arena. During multiplayer with someone who doesn't have the game, Shy Guy becomes their automatic character like in this game.
  • New Super Mario Bros.: The playable Lakitu's artwork in Mario Kart 7 is a color swapped version of Lakitu's artwork from this game. Koopa Troopa's artwork is also reused from the game.
  • Super Mario Galaxy: The Comet Observatory and the starting planet of Gateway Galaxy appear in the background in the course Rosalina's Ice World. A part of Space Junk Galaxy's music is also remixed in the course. Rosalina and Honey Queen both originate from this game.
  • Mario Kart Wii: Most of the gameplay in Mario Kart 7 is based off of this game. The first part of the Award Ceremony music is from the said installment as well. Minecarts from Wario's Gold Mine can be seen on Wario Shipyard. Tricks return from this game. The menu selection music is based on said music from this game. The roster and map sprites also return from this game. Some voice clips are reused. Mushroom Gorge, Coconut Mall, Maple Treeway, and Koopa Cape return as retro courses.
  • Mario Super Sluggers: Some of Wiggler's voice clips are taken from this game.
  • Donkey Kong Country Returns: DK Jungle is based on and includes elements from this game.
  • Super Mario 3D Land: The new look for the Super Leaf introduced in this game is shown as one of the newest items for the Mario Kart series and used as the logo for the Leaf Cup. Also, the bush and GoombaBoards reappear in Piranha Plant Slide.

References in later games

  • Mario Kart Arcade GP DX: Gameplay elements such as the glider and underwater racing return in this game.
  • Donkey Kong Country: Tropical Freeze: Donkey Kong plays this game during his idle animation. Also, he is confirmed as playing as himself.
  • Mario Golf: World Tour: The countdown timer and the signal light returns in Speed Golf to signal the start of the first hole.
  • Mario Kart 8: The Wii U follow-up includes various elements from this game. Music Park, Piranha Plant Slide, and DK Jungle return as this game's retro tracks. The glider and underwater racing mechanics return. Customization returns as well. Some vehicle bodies, tires, and gliders from Mario Kart 7 return also. Neo Bowser City returns as a downloadable retro course.
    • Mario Kart 8 Deluxe: The Koopa Clown kart body returns. Wuhu Town returns as a retro battle course. Lunar Colony has a moon section with low gravity just like Rainbow Road.
  • Super Smash Bros. for Nintendo 3DS: Rainbow Road appears as a stage in this game. The Rainbow Road theme music can play on the aforementioned stage, along with a remix of Rainbow Road themes from handheld Mario Kart games. In addition, various trophies reference content from this game.
  • Super Smash Bros. for Wii U: The Rainbow Road theme, a remix of Rainbow Road themes from handheld Mario Kart games, and a remix of this game's Circuit theme appear as music tracks for the Mario Circuit stage. Various trophies reference content from this game.

Names in other languages

LanguageNameMeaning
Japaneseマリオカート7
Mario Kāto 7
Mario Kart 7
Korean마리오 카트 7
Mario Kateu 7
Mario Kart 7
Chinese瑪利歐賽車7 (Traditional)
Mǎlìōu Sàichē 7
马力欧卡丁车7 (Simplified)
Mǎlìōu Kǎdīngchē 7
Mario Racing 7
Mario Kart 7

Trivia

  • The Nitro Courses use the current Mario Kart logo on their starting banners, while Retro Courses still use the classic logo.
  • When unlocking a new kart part, if the player goes to the Mario Kart Channel to change parts, no jingle sound will play and the gift icon will not be there. However, it will still appear when going into the Grand Prix or Time Trials.
  • This is the only Mario Kart game that doesn't have its corresponding year of release on the title screen.
  • This is the Mario Kart game with the most track name differences depending on the region with a total of eight racetracks and one battle course.

References

  1. http://www.gamefaqs.com/3ds/997822-mario-kart-7/faqs/63593
  2. Metacritic score of Mario Kart 7Metacritic. Retrieved December 12, 2013.
  3. GameRankings score of Mario Kart 7GameRankings. Retrieved December 12, 2013.
  4. http://www.youtube.com/watch?v=DWuxbTmdVQA
  5. Drake, Audrey (Nov 29, 2011) Mario Kart 7 ReviewIGN. Retrieved December 11, 2013.
  6. http://www.youtube.com/watch?v=16D9OXFzRJc&feature=channel_video_title
  7. McElroy, Griffin (November 29th 2011) Mario Kart 7 review: An exercise in fun/frustrationJoystiq. Retrieved December 11, 2013.
  8. Biessener, Adam (November 29, 2011) Solid Tweaks, Cool Tracks, Same DesignGameInformer. Retrieved December 11, 2013.
  9. Mario Kart 7 reviewGamespot. (broken link)
  10. Towelle, Justin (July 2, 2012) Mario Kart 7 reviewGamesRadar. Retrieved December 11, 2013.
  11. Sterling, Jim (November 29, 2011) Review: Mario Kart 7Destructoid. Retrieved December 11, 2013.
  12. http://www.vgchartz.com/game/45691/mario-kart-7/Japan/

External links

Mario Kart 7
DriversStartingMario • Luigi • Princess Peach • Yoshi • Bowser • Donkey Kong • Toad • Koopa Troopa
UnlockablePrincess Daisy • Wario • Rosalina • Metal Mario • Shy Guy • Honey Queen • Wiggler • Lakitu • Mii
Karts and PartsNew KartsStandard • Gold Standard • Birthday Girl • Bumble V • Bruiser • Soda Jet • Tiny Tug • Cact-X • Koopa Clown • Cloud 9 • Zucchini • Blue Seven • Bolt Buggy
Retro KartsB Dasher • Egg 1 • Barrel Train • Pipe Frame
TiresStandard • Gold Tires • Roller • Slim • Slick • Sponge • Mushroom • Wood • Red Monster • Monster
GlidersSuper Glider • Gold Glider • Peach Parasol • Flower Glider • Beast Glider • Swooper • Paraglider
CoursesMushroom CupToad Circuit • Daisy Hills • Cheep Cheep Lagoon • Shy Guy Bazaar
Flower CupWuhu Loop • Mario Circuit • Music Park • Rock Rock Mountain
Star CupPiranha Plant Slide • Wario Shipyard • Neo Bowser City • Maka Wuhu
Special CupDK Jungle • Rosalina's Ice World • Bowser's Castle • Rainbow Road
Shell CupN64 Luigi Raceway • GBA Bowser Castle 1 • Wii Mushroom Gorge • DS Luigi's Mansion
Banana CupN64 Koopa Beach • SNES Mario Circuit 2 • Wii Coconut Mall • DS Waluigi Pinball
Leaf CupN64 Kalimari Desert • DS DK Pass • GCN Daisy Cruiser • Wii Maple Treeway
Lightning CupWii Koopa Cape • GCN Dino Dino Jungle • DS Airship Fortress • SNES Rainbow Road
Battle StagesRetro StagesGBA Battle Course 1 • N64 Big Donut • DS Palm Shore
New StagesHoneybee Hive • Sherbet Rink • Wuhu Town
Items and objectsBanana • Barrel • Blooper • Board • Bob-omb • Boulder • Bullet Bill • Bumper • Burner • Car • Cargo truck • Coin • Crate • Current • Dash Panel • Drain Pipe • Emblem • Fire Flower • Flipper • Glide Ramp • Golden Mushroom • Green Shell • Item Box • Kart • Launch Star • Lava • Lightning • Lucky Seven • Mushroom • Oil Slick • Pinball • Puddle • Ramp • Red Shell • Ring • Spiny Shell • Star • Super Leaf • Train • Trophy
Enemies and speciesBanzai Bill • Cheep Cheep • Clampy • Cobrat • Dinosaur • Fish Bone • Fishin' Lakitu • Flying Shy Guy • Frogoon • Ghost • Giant Goomba • Mountain Goat • Penguin • Piranha Plant • Rocky Wrench • Screaming Pillar • Stingby • Super Thwomp • Swoop • Tiki Goon • Thwomp • Toad • Unagi • Walking Tree
TechniquesDrift • Hop • Jump action • Mini-Turbo • Rocket Start • Slipstreaming
MiscellaneousDK's Tree House • Finish Line • First-Person View • Gallery • Glitches • In-game statistics • Item probability distributions • Media • New sponsors • Pre-release and unused content‎ • Recurring sponsors • Staff • Starting Grid
[Edit]
Mario games
PlatformersSuper Mario seriesSuper Mario Bros. (1985, NES) • Super Mario Bros.: The Lost Levels (1986, FCD) • Super Mario Bros. 2 (1988, NES) • Super Mario Bros. 3 (1988, NES) • Super Mario Land (1989, GB) • Super Mario World (1990, SNES) • Super Mario Land 2: 6 Golden Coins (1992, GB) • Super Mario 64 (1996, N64) • Super Mario Sunshine (2002, GCN) • New Super Mario Bros. (2006, NDS) • Super Mario Galaxy (2007, Wii) • New Super Mario Bros. Wii (2009, Wii) • Super Mario Galaxy 2 (2010, Wii) • Super Mario 3D Land (2011, 3DS) • New Super Mario Bros. 2 (2012, 3DS) • New Super Mario Bros. U (2012, Wii U) • Super Mario 3D World (2013, Wii U) • Super Mario Maker (2015, Wii U) • Super Mario Run (2016, iOS/Android) • Super Mario Odyssey (2017, NS) • Super Mario Maker 2 (2019, NS)
Mario vs. Donkey Kong seriesMario vs. Donkey Kong (2004, GBA) • Mario vs. Donkey Kong 2: March of the Minis (2006, DS) • Mario vs. Donkey Kong: Minis March Again! (2009, DSiWare) • Mario vs. Donkey Kong: Mini-Land Mayhem! (2010, DS) • Mario and Donkey Kong: Minis on the Move (2013, 3DS) • Mario vs. Donkey Kong: Tipping Stars (2015, 3DS/Wii U) • Mini Mario & Friends: amiibo Challenge (2016, 3DS/Wii U)
OtherDonkey Kong (1981, Arcade) • Mario Bros. (1983, Arcade) • Mario's Cement Factory (1983, G&W) • Mario Bros. Special (1984, PC88) • Punch Ball Mario Bros. (1984, PC88) • VS. Wrecking Crew (1984, Arcade) • Wrecking Crew (1985, NES) • Super Mario Bros. Special (1986, PC88) • Mario & Wario (1993, SNES) • Hotel Mario (1994, Philips CD-i) • Donkey Kong (1994, Game Boy) • Mario Clash (1995, VB) • Wrecking Crew '98 (1998, SFC) • Super Princess Peach (2005, DS)
Ports and remakesCrazy Kong (1981, Arcade) • Donkey Kong (1982, G&W) • Mario Bros. (1983, G&W) • VS. Super Mario Bros. (1986, Arcade) • All Night Nippon Super Mario Bros. (1986, FCD) • Super Mario Bros. (1987, G&W) • Kaettekita Mario Bros. (1988, FCD) • Super Mario All-Stars (1993, SNES) • Super Mario All-Stars + Super Mario World (1994, SNES) • BS Super Mario USA (1996, SNES) • BS Super Mario Collection (1997, SNES) • Super Mario Bros. Deluxe (1999, GBC) • Super Mario Advance (2001, GBA) • Super Mario World: Super Mario Advance 2 (2002, GBA) • Super Mario Advance 4: Super Mario Bros. 3 (2003, GBA) • Famicom Mini Series (2004, GBA) • Classic NES Series (2004-2005, GBA) • Super Mario 64 DS (2004, NDS) • Virtual Console (2006-current, Wii/3DS/Wii U) • Super Mario All-Stars Limited Edition (2010, Wii) • New Super Luigi U (2013, Wii U) • Luigi Bros. (2013, Wii U) • Super Mario Maker for Nintendo 3DS (2016, 3DS) • New Super Mario Bros. U Deluxe (2019, NS)
Role-playing gamesPaper Mario seriesPaper Mario (2000, N64) • Paper Mario: The Thousand-Year Door (2004, GCN) • Super Paper Mario (2007, Wii) • Paper Mario: Sticker Star (2012, 3DS) • Paper Mario: Color Splash (2016, Wii U)
Mario & Luigi seriesMario & Luigi: Superstar Saga (2003, GBA) • Mario & Luigi: Partners in Time (2005, NDS) • Mario & Luigi: Bowser's Inside Story (2009, NDS) • Mario & Luigi: Dream Team (2013, 3DS) • Mario & Luigi: Paper Jam (2015, 3DS)
OtherSuper Mario RPG: Legend of the Seven Stars (1996, SNES)
RemakesMario & Luigi: Superstar Saga + Bowser's Minions (2017, 3DS) • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey (2018, 3DS)
Mario Kart seriesMainSuper Mario Kart (1992, SNES) • Mario Kart 64 (1996, N64) • Mario Kart 64 (slot machine) (1997, Arcade) • Mario Kart: Super Circuit (2001, GBA) • Mario Kart: Double Dash!! (2003, GCN) • Mario Kart Arcade GP (2005, Arcade) • Mario Kart DS (2005, NDS) • Mario Kart Arcade GP 2 (2007, Arcade) • Mario Kart Wii (2008, Wii) • Mario Kart 7 (2011, 3DS) • Mario Kart Arcade GP DX (2013, Arcade) • Mario Kart 8 (2014, Wii U) • Mario Kart Arcade GP VR (2017, Arcade) • Mario Kart Tour (2019, iOS/Android)
RemakesMario Kart 8 Deluxe (2017, NS)
Mario Party seriesMario Party (1998, N64) • Mario Party 2 (1999, N64) • Mario Party 3 (2000, N64) • Mario Party 4 (2002, GCN) • Mario Party-e (2003, GBA) • Mario Party 5 (2003, GCN) • Super Mario Fushigi no Korokoro Party (2004, Arcade) • Mario Party 6 (2004, GCN) • Mario Party Advance (2005, GBA) • Super Mario Fushigi no Korokoro Party 2 (2005, Arcade) • Mario Party 7 (2006, GCN) • Mario Party 8 (2007, Wii) • Mario Party DS (2007, NDS) • Mario Party Fushigi no Korokoro Catcher (2009, Arcade) • Mario Party Kurukuru Carnival (2012, Arcade) • Mario Party 9 (2012, Wii) • Mario Party Fushigi no Korokoro Catcher 2 (2013, Arcade) • Mario Party: Island Tour (2013, 3DS) • Mario Party 10 (2015, Wii U) • Mario Party Challenge World (2016, Arcade) • Mario Party: Star Rush (2016, 3DS) • Mario Party: The Top 100 (2017, 3DS) • Super Mario Party (2018, NS)
Luigi's Mansion seriesMainLuigi's Mansion (2001, GCN) • Luigi's Mansion: Dark Moon (2013, 3DS) • Luigi's Mansion Arcade (2015, Arcade) • Luigi's Mansion 3 (2019, NS)
RemakesLuigi's Mansion (2018, 3DS)
Sports gamesMario Baseball seriesMario Superstar Baseball (2005, GCN) • Mario Super Sluggers (2008, Wii)
Mario Golf seriesGolf (1984, NES) • Family Computer Golf: Japan Course (1987, FCD) • Family Computer Golf: U.S. Course (1987, FCD) • NES Open Tournament Golf (1991, NES) • Mario Golf (1999, N64) • Mario Golf (1999, GBC) • Mobile Golf (2001, GBC) • Mario Golf: Toadstool Tour (2003, GCN) • Mario Golf: Advance Tour (2004, GBA) • Mario Golf: World Tour (2014, 3DS)
Mario Strikers seriesSuper Mario Strikers (2005, GCN) • Mario Strikers Charged (2007, Wii)
Mario Tennis seriesMario's Tennis (1995, VB) • Mario Tennis (2000, N64) • Mario Tennis (2000, GBC) • Mario Power Tennis (2004, GCN) • Mario Tennis: Power Tour (2005, GBA) • Mario Tennis Open (2012, 3DS) • Mario Tennis: Ultra Smash (2015, Wii U) • Mario Tennis Aces (2018, NS)
PortsNew Play Control! Mario Power Tennis (2009, Wii)
OtherNBA Street V3 (2005, GCN) • SSX on Tour (2005, GCN) • Mario Hoops 3-on-3 (2006, NDS) • Mario Sports Mix (2010, Wii) • Mario Sports Superstars (2017, 3DS)
CrossoversMario & Sonic seriesMario & Sonic at the Olympic Games (2007, Wii) • Mario & Sonic at the Olympic Games (2008, NDS) • Mario & Sonic at the Olympic Winter Games (2009, Wii) • Mario & Sonic at the Olympic Winter Games (2009, NDS) • Mario & Sonic at the London 2012 Olympic Games (2011, Wii) • Mario & Sonic at the London 2012 Olympic Games (2012, 3DS) • Mario & Sonic at the Sochi 2014 Olympic Winter Games (2013, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, Wii U) • Mario & Sonic at the Rio 2016 Olympic Games (2016, 3DS) • Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition (2016, Arcade) • Mario & Sonic at the Tokyo 2020 Olympic Games (2019, NS/Arcade)
Super Smash Bros. seriesSuper Smash Bros. (1999, N64) • Super Smash Bros. Melee (2001, GCN) • Super Smash Bros. Brawl (2008, Wii) • Super Smash Bros. for Nintendo 3DS (2014, 3DS) • Super Smash Bros. for Wii U (2014, Wii U) • Super Smash Bros. Ultimate (2018, NS)
OtherItadaki Street‎ DS (2007, NDS) • Fortune Street‎ (2011, Wii) • Nintendo Land (2012, Wii U) • Puzzle & Dragons: Super Mario Bros. Edition (2015, 3DS) • Mario + Rabbids Kingdom Battle (2017, NS)
Edutainment gamesMario Discovery seriesMario is Missing! (1993, MS-DOS/SNES/NES) • Mario's Time Machine (1993, MS-DOS/SNES/NES) • Mario's Early Years! Fun with Letters (1993, MS-DOS/SNES) • Mario's Early Years! Fun with Numbers (1994, MS-DOS/SNES) • Mario's Early Years! Preschool Fun (1994, MS-DOS/SNES)
OtherMario Teaches Typing (1991, MS-DOS) • Super Mario Bros. & Friends: When I Grow Up (1991, MS-DOS) • Mario Teaches Typing 2 (1996, MS-DOS)
PortsMario's Early Years! CD-ROM Collection (1995, PC)
Art utilitiesSuper Mario Bros. Print World (1991, MS-DOS) • Mario Paint (1992, SNES) • Super Mario Collection Screen Saver (1997, PC) • Mario no Photopi (1998, N64) • Mario Artist: Paint Studio (1999, N64DD) • Mario Artist: Talent Studio (2000, N64DD) • Mario Artist: Communication Kit (2000, N64DD) • Mario Artist: Polygon Studio (2000, N64DD)
MiscellaneousMainMario's Bombs Away (1983, G&W) • Yoshi's Safari (1993, SNES) • Undake30 Same Game (1995, SFC) • Mario's Game Gallery (1995, MS-DOS) • Mario's Picross (1995, GB) • Mario's Super Picross (1995, SFC) • Donkey Kong (slot machine) (1996, Arcade) • Picross 2 (1996, GB) • Excitebike: Bun Bun Mario Battle Stadium (1997, Satellaview) • Mario's FUNdamentals (1998, Windows) • Picross NP (1999-2000, SFC) • Super Mario Fushigi no Janjan Land (2003, Arcade) • Mario Pinball Land (2004, GBA) • Yakuman DS (2005, NDS) • Dance Dance Revolution: Mario Mix (2005, GCN) • Captain Toad: Treasure Tracker (2014, Wii U)
PortsCaptain Toad: Treasure Tracker (2018, NS/3DS)
Mario franchiseCaptain Toad: Treasure TrackerLuigi's MansionLuigi's Mansion: Dark MoonMario & Luigi: Bowser's Inside Story + Bowser Jr.'s JourneyMario & Luigi: Dream TeamMario & Luigi: Paper JamMario & Luigi: Superstar Saga + Bowser's MinionsMario Golf: World TourMario Kart 7Mario Party: Island TourMario Party: Star RushMario Party: The Top 100Mario Sports SuperstarsMario Tennis OpenMario vs. Donkey Kong: Tipping StarsNew Super Mario Bros. 2Paper Mario: Sticker StarSuper Mario 3D LandSuper Mario Maker for Nintendo 3DS
Donkey Kong franchiseDonkey Kong Country Returns 3D
Wario franchiseWarioWare Gold
Yoshi franchisePoochy & Yoshi's Woolly WorldYoshi's New Island
Nintendo eShopClub Nintendo PicrossClub Nintendo Picross PlusDr. Mario: Miracle CureMario and Donkey Kong: Minis on the MoveMini Mario & Friends: amiibo ChallengeNintendo Badge ArcadePhotos with Mario • Virtual Console games
CrossoversMario & Sonic at the London 2012 Olympic GamesMario & Sonic at the Rio 2016 Olympic GamesMinecraft: New Nintendo 3DS EditionPuzzle & Dragons: Super Mario Bros. EditionRhythm Heaven MegamixSkylanders: SuperChargers RacingSuper Smash Bros. for Nintendo 3DSUltimate NES Remix
Home menuAR Games‎ • StreetPass Mii Plaza
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Games with Nintendo Wi-Fi Connection, Nintendo Network or Nintendo Switch Online
Nintendo Wi-Fi Connection
Nintendo DSDiddy Kong Racing DSItadaki Street DSMario Kart DSMario vs. Donkey Kong 2: March of the MinisMario vs. Donkey Kong: Mini-Land Mayhem!Mario & Sonic at the Olympic GamesMario & Sonic at the Olympic Winter GamesTetris DSWarioWare: D.I.Y.Yakuman DS
WiiFortune StreetMario Kart WiiMario Sports MixMario Strikers ChargedMario & Sonic at the London 2012 Olympic GamesMario & Sonic at the Olympic GamesMario & Sonic at the Olympic Winter GamesSuper Smash Bros. Brawl
Nintendo Network
Nintendo 3DSDr. Mario: Miracle CureLuigi's Mansion: Dark MoonMario Golf: World TourMario Kart 7Mario Sports SuperstarsMario Tennis OpenMario vs. Donkey Kong: Tipping StarsMario & Sonic at the London 2012 Olympic GamesMinecraft: New Nintendo 3DS EditionNew Super Mario Bros. 2Puzzle & Dragons: Super Mario Bros. EditionSuper Mario Maker for Nintendo 3DSSuper Smash Bros. for Nintendo 3DSUltimate NES RemixYoshi's New Island
Wii UDonkey Kong Country: Tropical FreezeDr. LuigiGame & WarioMario Kart 8Mario Tennis: Ultra SmashMario vs. Donkey Kong: Tipping StarsMario & Sonic at the Sochi 2014 Olympic Winter GamesMinecraft: Wii U EditionNintendo LandNES RemixNES Remix 2NES Remix PackNew Super Luigi UNew Super Mario Bros. UNew Super Mario Bros. U + New Super Luigi USuper Mario 3D WorldSuper Mario MakerSuper Smash Bros. for Wii U
Nintendo Switch Online
Nintendo SwitchMario Kart 8 DeluxeMario Tennis AcesMinecraft: Nintendo Switch EditionSuper Mario OdysseySuper Mario PartySuper Smash Bros. Ultimate
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