Mario Kart 7 |
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Developers: Nintendo EAD, Retro Studios This game has unused areas. This game has a prerelease article |
Mario Kart 7 is essentially the same thing as Mario Kart Wii but more awesome and in 3D. Oh, and you can paraglide, drive underwater, play as new characters, use seven items at once, race seven ghosts at once....but other than that, completely the same.
Includes Mario Kart 7 - game offered via download code. Yeah u can switch it on n off but it's a lot funnier and safer if u have kiddies running round w the fear.
I chose the 'Download and Play' on my Lite and it immediately found here Mario Kart. I selected download. Show more My daughter got a DSi XL for Christmas and I have a DS Lite. We're trying to play Mario Kart together with the cartridge in her XL. Dec 6, 2011 - Mario Kart 7 has all the usual features of a Mario Kart game. Chance to try download-play, but I'm assuming that it works as well as it did with.
- 1Unused Graphics
- 2Unused Sounds/Music
- 3Gctr_MarioCircuit_Divide
- 4Unused Models
- 10Miscellaneous
- 11Debug Material
- 14Regional Differences
- 14.5Other Text Changes
Unused Graphics
Character Emblems
Two dummy textures for character emblems. These are 32x32 pixels each, whereas the final emblems are 64x64. The first one featuring the letters 'L' and 'R' can be found in many archives, while the second is only found in a single archive.
Dummy Mario Circuit image
Final |
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A dummy image that appears in two track archives: Neo Bowser City and Luigi Raceway. It was originally rotated 90° clockwise, but has been rotated for ease of comparison. The image is from an early version of Mario Circuit, and the differences are as follows:
- Mario is racing against himself, something not possible in the final game.
- The finish line banner's shadow appears to be glitching the floor texture in the dummy.
- The dummy's item boxes are closer to their Mario Kart 64 design.
- There are four item boxes in the dummy and five in the final.
- The coin formation is the same as in the beginning of the credits in the final.
- There are lighting differences on Mario and the pink hill in the background.
Debug Title
In the /UI/Debug directory is a copy of the Japanese title screen, stored into two files for the left and right eye images. The archives are called title_capture_top_l.bclim and title_capture_top_r.bclim.
Test Glideboard Texture
In the files for DK Pass, there is an unused texture called test_glideboard. It is the same as the used texture, but without transparency.
Unused Sounds/Music
To do: OGG rips please! |
You can download the clip or download a player to play the clip in your browser.
There is an unused sound for a countdown starting from 10 seconds (like in Mario Kart Wii) named SE_RC_BTL_CD_10_9_8.bcwav. The sound is identical to the one from Mario Kart Wii, so it was most likely carried over from that game.
Dummy Sounds
In the sound file (BCSAR), there are 2 dummy Shy Guy sounds at the very end. All the used character sounds are in the middle of the BCSAR. It isn't currently known what their names are.
Rainbow Road Sound in Waluigi Pinball's Sound File
To do: What sound? |
Strangely, in Waluigi Pinball's Sound File (GRP_CR_DS_WALUIGI_PINBALL.bcgrp), there is a copy of a sound used in Rainbow Road and SNES Rainbow Road.
Unused Menu Theme
To do: look into 'BNK_VO_SH_MENU' in the bcsar. |
There is a piece of unused music that sounds very similar to the theme that plays in the download play menu, but its in a lower pitch, is a bit less upbeat, and the bass is a little louder.
Gctr_MarioCircuit_Divide
This is the only unused track in the game. It is essentially an unpolished version of Mario Circuit, containing virtually no shading or lighting effects.
The early track crashes while loading because the associated .kmp file is an early version of that file format, and the model has an incorrect internal name.
Model (bcmdl)
The .bcmdl models are quite similar, however a few textures are different. The spotlight texture was stretched to double the width, the castle wall texture was heavily modified, and the shadow map adds shadows for the four ramps.
Early | Final |
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Collision (kcl)
Strangely, there are two collisions files Gctr_MarioCircuit.kcl and Gctr_MarioCircuit_Divide.kcl inside of the szs, second concording with the model. They are almost identical, but have some small differences, such as missing water barrier.
Course info (kmp)
The early kmp is partially empty, only global objects, routes and areas exist. Checkpoints, cpu/item routes and some other neccesary sections to make the course load are missing.
- The course doesn't have any itemboxes or coins.
- There are three large Goombas rather than two normal-sized ones.
- The air flowing from the pipes near the gliding section is missing.
- The course uses Toad Circuit trees in the early version, rather than pink Sakura trees.
Bottom Screen Map
The bottom screen map is stored in a different model (bcmdl) in the same way as Mario Kart Wii did, instead of an image file (bclim).
Unused Models
Blue Shell
An unused blue Koopa shell model, found in RaceCommon.szs. The texture is slightly different than the one used for the Blue Shell item.
Soccer Ball
An unused soccer ball model with a texture and a normal map, likely used for testing purposes, also found in RaceCommon.szs. The model and textures are also in Nintendogs + Cats, indicating this may possibly be a leftover from that game since they were in development around the same time.
Early Garage
The model Garage.bcmdl is an early version of the garage that serves as the background for the character/kart select screen. Unlike the final garage, the door is on the right-hand side instead of the back, and the only decorations it has are some cables and a set of tires. It has no textures, but the vertex shading still remains.
Unused Items
In RaceCommon.szs/ItemReactTable.bin, if viewed in a hex editor, there are 2 unused item functions for Fake Item Box (FakeBox) and Mega Mushroom (BigKinoko), indicating that they were planned at one point during development. It is possible to revive them, but so far it crashes the game, or a glitched item appears which does nothing. They probably crash the game because either the items are missing their item models, or they have incomplete functions.
Unusual Item Boxes
On Rainbow Road. after the first gliding section, there are three Item Boxes hidden under the planet's rings. They can only be collected by flying under the rings and back up onto the course. Unlike the Super Item Box retained in DK Pass (DS), which has a unique item distribution of only speed items and Red Shells, they appear to have no special characteristics.
Unused Battle Mode Item Functions
The Blue Shell, Lightning, and Bullet Bill can't be obtained under normal circumstances. These items will have unusual effects when hacked in.
Blue Shell
Acts like a Green Shell but it goes on forever. The game crashes if it goes out of bounds.
Lightning
Does Mario Kart 7 Have Download Play Game
Shocks the players but it doesn't always give out a point per player. The players do not shrink, and they keep any items they had.
Bullet Bill
Follows a route similar to the CPUs, and like the Blue Shell, the effect lasts forever. It performs tricks automatically. After a while it will get stuck in a loop.
Unused 'Race Number' Strings
Inside the message file at UIcommon-XX.szs1DAA5659, there are the messages for indicating the race number (1st, 2nd, 3rd, final). However, there are also messages for all the way up to the '31th race', allowing for a maximum of 32 races. It is likely that this would have been used with a feature for customizing the number of races in VS mode or online tournaments, both of which are locked to 4 races at a time.
Unused Lap Setting
Like in Mario Kart Wii, there is an unused value in the track's settings file which controls the number of laps. Modifying it doesn't seem to affect anything in-game, however. The game only has Lakitu signs for three laps, so it would be unable to properly indicate any extra laps.
Miscellaneous
Test Items
To do: Reupload the video. |
Inside the file controlling the probability of getting an item from an item box, there are two test items referenced as 'Test3 and 'Test4' with zero probability to appear. Changing either of their probabilities and getting them in-game will give you a star icon, which will disappear after pressing L or X.
Test Kart
Inside a file where there are all the kart body model names, there is a reference to a kart body called 'std_lod_oneTest', probably for testing. However, there isn't any model or file with that name. 'std' means standard, 'lod' means the model is used by the other racers, 'oneTest' can mean is the first model is for testing.
Debug Material
Debug Strings
To do: Check for this content in other regions and versions. |
Inside the .code of the European v1.1 ExeFS at 0x4F1A18, there are some references to a debug menu, such as 'SndSceneDebug.MapObj', 'SndSceneDebug', and 'DebugPageList'.
There are also a few debug controls:
Debug Option | Button |
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Exit DebugPageSelect | B |
Enter DebugPageSelect | R+B |
Select DebugPage | Up/Down |
Also, at 0x37B078, where there are all the options shown when finishing a race, there are debug options such as 'Debug_Next', 'Debug_Reload' and 'Debug_Exit'
After a RAM dump, the following debug tasks can be found:
- DebugMenuMainPage
- SoundTest
- DebugShiraiwa
- DebugSuzuki
- DebugObayashi
- DebugKartRun
- DebugField
- DebugSakuraba
- DebugChannelScene
Note that Shiraiwa, Suzuki, Obayashi and Sakuraba are some of the game's main programmers.
Function Symbols
To do: Check for this content in Taiwan and Korean releases. |
In the download play child application (sent by the game to other consoles in Download Play mode) there is a 1.5MB file called CTRDash.xmap which has all of the 21305 function names and addresses of the download play executable. Since all of the addresses match the assembly code, the file was probably added or updated with the latest compilation of the child app. Here is a portion of it:
The file was later removed in the Chinese release of the game as it most likely had been kept by mistake.
Unseen Blue Glider Mushroom
In the award ceremony track (Gctr_WinningRun.szs), there is an unseen blue glider mushroom (like the one in Mushroom Gorge) near the tunnel section on the right-hand side. It is possible to see the stem of the mushroom by using a hack that increases the speed of the karts. It is possible that the mushroom is simply there to allow the winner to glide in from above, as the mushroom looks out of place in Toad Circuit, which the track is based on.
Additional Respawn Glitches
Some tracks in the game have additional respawn glitches that can only be done by hacking. The tracks that have them are:
- Mario Circuit
- Music Park
- Maka Wuhu (a different one)
- N64 Koopa Troopa Beach (backwards)
- GCN Daisy Cruiser
- GCN Dino Dino Jungle
- DS Airship Fortress
Regional Differences
Across different regions, certain tracks and vehicles have different names. These are the names that differ between the European and North American releases, along with a direct translation of the Japanese original (not counting retro courses).
Interestingly, unlike a number of other Nintendo games with separate localizations per region, it's the American script that tends to be more literal and the European script that takes more liberties. Go figure.
Track Names
Japanese | European | American |
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Kinopio Circuit | Toad Circuit | Toad Circuit |
Pukupuku Lagoon | Cheep Cheep Cape | Cheep Cheep Lagoon |
Heiho Carnival | Shy Guy Bazaar | Shy Guy Bazaar |
Wuhu Island 1 | Wuhu Island Loop | Wuhu Loop |
Music Park | Melody Motorway | Music Park |
Rock Rock Mountain | Alpine Pass | Rock Rock Mountain |
Pakkun Slider | Piranha Plant Pipeway | Piranha Plant Slide |
Wario Ship | Wario's Galleon | Wario Shipyard |
Neo Koopa City | Koopa City | Neo Bowser City |
Wuhu Island 2 | Wuhu Mountain Loop | Maka Wuhu |
Rosetta Planet | Rosalina's Ice World | Rosalina's Ice World |
Koopa Castle | Bowser's Castle | Bowser's Castle |
Honeybee House | Honeybee House | Honeybee Hive |
Does Mario Kart 7 Have Download Play Free
Despite the name change, the Japanese and North American name 'Music Park' can still be seen on banners in the level in the European version.
Kart Bodies
Japanese | European | American |
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Gold Kart | Gold Kart | Gold Standard |
Birthday Girl | Royal Ribbon | Birthday Girl |
Mach Queen | Bumble V | Bumble V |
War Beetle | Growlster | Bruiser |
Jet Soda | Soda Jet | Soda Jet |
B Dash | B Dasher | B Dasher |
Tarupoppo | Barrel Train | Barrel Train |
Retromaru | Tiny Tug | Tiny Tug |
Sand Runner | Cact-X | Cact-X |
H2O | Cloud 9 | Cloud 9 |
Dangan Duck | Gherkin | Zucchini |
Cobalt Seven | Blue Seven | Blue Seven |
Banana Buggy | Bolt Buggy | Bolt Buggy |
Skeleton | Pipe Frame | Pipe Frame |
The Japanese version also calls this kart part a frame rather than a body.
Kart Tires
Japanese | European | American |
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Normal Tire | Normal | Standard |
Gold Tire | Gold Wheels | Gold Tires |
Roller Tire | Roller | Roller |
Ring Tire | Slim | Slim |
Slick Tire | Slick | Slick |
Sponge Tire | Sponge | Sponge |
Super Kinoko | Mushroom | Mushroom |
Wood Ring | Wooden | Wood |
Wild Red | Monster Red | Monster Red |
Wild Tire | Monster | Monster |
The European version also calls this kart part a wheel rather than a tire.
Kart Gliders
Japanese | European | American |
---|---|---|
Super Kite | Super Glider | Super Glider |
Gold Kite | Gold Glider | Gold Glider |
Flower Kite | Flower Glider | Flower Glider |
Beast Kite | Ghastly Glider | Beast Glider |
Basa Basa Kite | Swoop | Swooper |
Parafoil | Parafoil | Paraglider |
Does Mario Kart 7 Have Download Play
Swoop is another name for Swooper in some recent games. The names seem to be used interchangeably. Oddly, the North American name for the Parafoil didn't carry over to Mario Kart 8.
Other Text Changes
Does Mario Kart 7 Have Download Play Games
- In some European versions, after the three-second countdown, 'START!' text is used, similar to Mario Kart: Double Dash!! and Mario Kart DS. But in the other versions, the text is 'GO!'
- In the European version the command prompt for starting a race is 'Start Race', while in the US version has the text 'Start Race?' instead.
Grand Prix
US | Europe |
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Race for first place in four-course cups. | Race for first place in cups of four courses. |
Time Trial
US | Europe |
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Race alone for the fastest record. | Race alone to achieve your best time. |
Notices
Mario Kart 7 Review
US | Europe |
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You have won the [50, 100, or 150]cc [Cup name]. | You have completed the [50, 100, or 150]cc [Cup name]. |
Internal Project Name
Mario Kart 7 is referred to as 'CTRDash' internally. 'CTR' is the product code for the 3DS.
Revisional Differences
Version 1.1 was first released on May 15, 2012 as a downloadable patch on the eShop. Other than adding 'Ver. 1.1' to the Online Multiplayer tab, this update fixed four respawn glitches that could be used to skip parts of several courses during online play:
- GBA Bowser Castle 1
- DK Jungle
- Wuhu Loop / Wuhu Island Loop / Wuhu Island 1
- Maka Wuhu / Wuhu Mountain Loop / Wuhu Island 2
Note that these glitches were only fixed for online play to avoid exploits; in every other mode, these glitches are still present.
The patch itself actually fixes all the respawn glitches, including the ones that can only be done by hacking. Though they are not included in the patch folder, so its impossible to make them work again online. However, if you were to replace the existing kmp files in the patch with their original kmp, only Maka Wuhu's would work.
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario World 2: Yoshi's Island • Super Mario All-Stars |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 • Mario Kart 8 Deluxe |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Super Mario RPG: Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash |
Mario & Luigi | Superstar Saga • Partners in Time • Bowser's Inside Story • Dream Team • Paper Jam • Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 • Mario Party 5 (Demo) • Mario Party 6 • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario no Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion (GameCube) • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Dr. Luigi |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Photos with Mario |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
Does Mario Kart 7 Have Download Play Games
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Mario Kart 7 is a racing game developed by Nintendo EAD and Retro Studios for the Nintendo 3DS. It is the ninth installment of the Mario Kart series overall, the seventh in the main series (hence the game's title), and the third on a handheld console. This is the second (the first was Super Mario 3D Land) installment in the Mario series overall (excluding crossover installments) to be localized to Dutch, Portuguese, and Russian. Additionally, it is also the first Mario Kart game to be developed by more than one video game developer, Nintendo EAD and Retro Studios, and the second Mario Kart to have a different video game developer (not including the Mario Kart Arcade GP series), the first being Mario Kart: Super Circuit. The main new feature of this installment is the hang gliding and underwater driving which allows racers to glide through the air and race in underwater sections of the new and old tracks. Kart customization is also introduced instead of racing in pre-made karts like previous titles. In the game, players are able to exchange Ghost data and play online in multiplayer mode. Players can also receive Ghost data via SpotPass and race against other player's Ghosts from around the world. Nintendo stated that the game brings 'a bunch of new elements' to the Mario Kart series. Mario Kart 7 is the first Mario game to use the Nintendo Network service as it offers the ability to create custom communities, which would then become one of the features of the service. Once Nintendo introduced retail games that could be downloaded via the Nintendo eShop, Mario Kart 7 was released in 2012 for the eShop, where it requires 635.38 MB (5,083 blocks) to download.
GameplayFeaturesOne of the gameplay mechanics in Mario Kart 7 is racing in first-person views. By pressing , the player can activate the view and then the system to steer. Mario Kart 7 features the standard gameplay present in preceding games in the series, with the gameplay style being very close to that of Mario Kart Wii. Players compete for gold trophies in the eight Grand Prix cups, consisting of four Nitro Cups and four Retro Cups, a returning feature from Mario Kart DS and Mario Kart Wii. Along with Grand Prix, Time Trials and Battle Modes also return. Time Trials have players race on tracks to set records, as well as race against their own or other racers' ghosts. Battle Mode features two different modes; Balloon Battle and Coin Runners, the latter returning from Mario Kart Wii. Players can set their own rules for Battle Mode, choosing CPU difficulty, which items will appear or team games. Online races and battles return, allowing up to 8 players to race or battle using the Nintendo Network online service. Players can also create custom communities, which can be accessed by other players via codes. Mario Kart 7 also has some new features. Players can now use hang-gliders to navigate through the air and propellers to drive underwater. In addition, players now assemble their own karts, rather than select preset karts as in previous games. It is possible to select the kart's body, wheels, and glider, although some parts need to be unlocked before they can be used, mainly through collecting coins during races. Mario Kart 7 returns to the traditional eight-driver race like in previous installments, instead of the total of twelve as seen in Mario Kart Wii. It is also compatible with both SpotPass and StreetPass. In this new installment of the Mario Kart series, coins make a prominent return. Coins have not been featured in this way in the recent Mario Kart games since Mario Kart: Super Circuit. Coins are to be found along a race track, and can be underwater, on the road, or in the air. Collecting coins up to a maximum of ten slightly increases the player's top speed and, if enough are collected, will allow the player to unlock vehicle parts used for customization. The option to select classic Mario Kart tracks is also available again in this game. Similar to preceding games, an overall 'game ranking' of ★, ★★, or ★★★ is shown next to the player's nationality flag if the player has earned the designated ratings in all cups and in all classes. The overall ranking can also be seen while participating at a Grand Prix. The game shows the overall ranking at the results of the last course before the overall results of the last cup being shown. Among other gameplay mechanics is the vehicle's behavior in the courses. Each element to assemble the vehicle has a function that grants an advantage on certain courses. In other words, speed and handling alter if the player is driving through land, underwater, or in the air. Gliders also provide speed and duration for the vehicle when airborne and can be controlled using the . Players can tilt the either up or down to fall quickly or gently, respectively. Additionally, when driving underwater, the kart's handling, speed, and drifting can considerably change compared to when driving on land. This Mario Kart installment also introduces the option to race and battle in a first-person view. This function allows the player to watch the race and battle from the character's perspective and can race by the system. In first-person view, the player can also see the vehicle's steering wheel in front of the character with an emblem on it. The gyroscope, which gives the player the ability to steer the kart in first-person mode by tilting the , can be enabled or disabled by going to the Mario Kart Channel, going to the player's Mii icon on the bottom right, going to 'Settings', and lastly selecting 'Use' or 'Don't Use' when going to 'Gyro Sensor'. In a minor note, an extra track with beats is added to the course's music if the player gets ahead in first place at top speed (frontrunning). This track fades when the player slows down via braking, going off-road, or getting hit by an item. This happens only in 100cc, 150cc and Mirror class. Motorbikes, which made their first appearance in Mario Kart Wii, do not return in the game. On the other hand, Tricks return, known as jump actions, and are now the sole way of obtaining a boost, known as Jump Boost, when the kart jumps because of a ramp or an element of the course. The jump action can also be performed on glider ramps to receive a speed boost when gliding starts. The map is viewed in the bottom screen, but unlike in Mario Kart DS, the map doesn't display course hazards and obstacles. The Single Player version of VS mode from the other Mario Kart games and the mission mode from Mario Kart DS are also removed. Controls
ModesGrand PrixThe game's main option mode. As usual in the Mario Kart series, Mario Kart 7 has the Grand Prix, where a single player has to compete against computer-controlled opponents in order to obtain the trophies of the eight cups in the game. The Grand Prix has three engine classes: 50cc, 100cc, and 150cc. The higher the engine class, the harder the races will be against the opponents. In this mode, by beating the first cups available, the user unlocks the other cups as well as new elements such as the kart's parts (by collecting coins in each race) or a new playable character. By completing all the engine classes available at the start, the player unlocks the Mirror class. A notable change featured in the game is the point system given to the racers after a race in Grand Prix mode. It is similar to Mario Kart: Double Dash!! and Mario Kart DS, but racers who place below third get an extra point. Also, 4th place is not a losing place, similar to Super Mario Kart, Mario Kart 64, Mario Kart: Super Circuit, and Mario Kart Wii (which has 12 racers). Below is a chart of the point spread comparison between these seven games:
Time TrialsTime Trials allows the player to complete all the laps of a race course in the fastest time possible. Mario Kart 7 saves the player's records, and a Ghost for the combo that he or she used. Through Nintendo Network connection, the player can exchange his or her Ghosts to other players, compare their records, and even compete with their Ghosts. Up to seven Ghosts can be raced against at the same time, making it an 8-player race. VSIn Versus Mode, players can customize the races selecting personally the order of the racecourses and change other settings, such as setting the computer difficulty, the requirements to win the races, and the engine class of the player's and computer players' karts. Unlike in Mario Kart DS and Mario Kart Wii, this mode is no longer available in Single Player mode. In Download Play, the players that do not have the Mario Kart 7 game card in their handhelds play as Shy Guy, like in Mario Kart DS, and are unable to customize their kart.
BattleIn Battle Mode, the player can select one of the two types of battles available in Mario Kart 7 and one of the six battle courses that appear in this mode. There are three new courses, and the remaining three are from previous installments in the series. Balloon BattleFree-for-all Balloon Battle Racers compete by popping their opponents' balloons to gain points in a time limit of two minutes. All racers start with three balloons and must use the items from the Item Boxes to take away a balloon from their opponents. Hitting a rival is worth a point. Players who lose all of their balloons will have half of their points deducted. Up to three points can be taken away, and the player re-spawns with three balloons. Coin RunnersTeam Coin Runners In Coin Runners (Coin Battle in the PAL region), racers collect the Coins scattered in the battle course within the time limit of two minutes. The racer that has the most Coins at the end wins. Racers can use the items to hit their opponents and make them drop a maximum of three coins that they have collected. Unlike in Mario Kart Wii, only up to ten coins can be held at once. Coins collected in this mode do not count toward the coin total to unlock kart parts. Online multiplayerWith the Nintendo 3DS's online capabilities, players can look for other users for online play, local or global range. Players can choose a worldwide competition to race against other users that are connected, race with friends that were met via StreetPass, or play in communities formed by users with customized rules for the races. Just like in Mario Kart Wii, Mario Kart 7 has the Mario Kart Channel that shows updates of online activity automatically through the SpotPass and StreetPass modes. With StreetPass, the users can exchange their Miis, Ghost Data from Time Trials, players' names, and information of communities, while the user will only receive Ghost Data from other users and community recommendations via SpotPass. VRWhen players take part in online races or battles, points are added to or removed from their VR (short for VS Rating) based on their finishing position. The main purpose of VR is determining the skill of players, to match them with players of a similar skill level. Players start with 1000 VR (rather than 5000 VR, as in Mario Kart Wii). Online play in Communities does not use the VR system. Also, a player's VR counts for both races and battles, as opposed to Mario Kart Wii with races affecting VR, and battles affecting BR (Battle Rating). Names in other languages
CharactersThe seventeen playable characters. Mario Kart 7 includes 17 total drivers (eight starting drivers and nine unlockable drivers). Each driver is categorized into any of five weight classes: Feather being the lightest, followed by Light, Medium, Cruiser, and finally Heavy. This is the only game in the main Mario Kart series to have Wario as an unlockable character (Wario is also unlockable in Mario Kart Arcade GP DX). The player's Mii never appears as a CPU driver, but Miis the player has obtained via StreetPass for this game's Mario Kart Channel can occasionally appear as a CPU driver during the standard Grand Prix mode. On a side note, all of the starting characters were the same as in Super Mario Kart but with Donkey Kong in place of Donkey Kong Jr.. Starting drivers
Unlockable drivers
*While this is Shy Guy's first appearance as a selectable playable character, players without a card using Download Play are restricted to an alternate colored Shy Guy. Unlocking criteria
Rival orderMuch like in Super Mario Kart, all playable characters have a rival order, the order CPU drivers finish at the end of the race. However, unlike in Super Mario Kart, it is more simplified, as two characters are set instead of single characters followed by another single character, etc.. Each character's rivals will never change; for example, Bowser will always appear in a Grand Prix if the player is playing as Mario. However, if a set character is supposed to be unlockable, the set character is replaced by a default character until the unlockable character can be used. That will make the default character a third rival that occasionally appears in the race. The only exception to this is Wario, who does not have a third rival due to both of his main rivals being starting characters.
Body frameDepending on the character, the kart body that's chosen may appear bigger or smaller. This affects how big of a target that character's kart will be; for example, smaller body frames are harder to hit. The character's weight determines the body Frame size, Metal Mario being the only exception, as he's medium size despite being a heavy character.
Background charactersThese characters appear in the background of certain stages and do not affect the racers in any way.
Hazards and obstaclesThese characters and features serve as hazards on tracks and can directly affect racers if hit.
Vehicle partsMario Kart 7 introduces the option to personalize the player's vehicle before getting to the race. The player can select the body, the tires, and the glider to build the desired kart. By collecting many coins from the races in Grand Prix mode, the player can unlock a new body, a new set of tires, or a new glider to use. It is possible to acquire a maximum of ten coins in a race. As the user chooses the parts, the stats may vary according to the parts' combination, and the vehicle will work better in particular situations. Available partsThere are 17 kart bodies, 10 tires, and 7 gliders for a grand total of 1,190 kart combinations. The following is a list of all the avilable parts, using the American names. If the kart has a different name in PAL regions, the PAL name is put in parentheses under the American name. All kart parts are sorted based on how they're ordered in-game, starting with the standard parts. The following notation is used:
Karts
Tires
Gliders
Unlocking criteriaThe only parts that are already unlocked are the Standard kart, the Standard tires, the Super Glider, Bolt Buggy, Birthday Girl, Monster tires and Roller tires. Unlocking a different kart part requires a certain total of coins collected from every race in Grand Prix. Once the player has reached that amount, a random kart part is unlocked. The only exceptions to this rule are the gold parts and the Beast Glider. Random partsPlayers can unlock random parts by collecting the following coin values:
Special parts
Drivers' and vehicle parts' statistics
Statistics shown in the vehicle customization screenIn contrast with Mario Kart DS and Mario Kart Wii, which directly added the characters' and vehicles' physical parameters to obtain their final values, the game introduces the Points which are conferred by characters and vehicle parts. In each statistics, the points given by the character, body, tires, and glider are summed to obtain a final value called Level (Lv) which is then used by a table to convert the level into various related physical parameters used by the game. The Level of five statistics is displayed in the vehicle customization screen:
Said Level is represented through bars by adding two points to the sum of points, then dividing the result by four, resulting in values ranging from 0.75 to 5.5. As an example, the process through which the statistics of a certain combination of character and vehicle parts are calculated and displayed is shown below: A combination consisting of Bowser, Bolt Buggy, MonsterTires, and Paraglider.
Drivers' statisticsThe following table shows the statistics of the various drivers.In addition to the statistics shown in the vehicle customization screen, there are the following statistics:
The following table reports the statistics in points.
Vehicle parts' statisticsThe following table shows the statistics of the various parts in points.
Items
Many classic items make a return in Mario Kart 7. The game introduces three new items – the Fire Flower, the Super Leaf, and the Lucky Seven (the last two of which do not return in Mario Kart 8). The Thunder Cloud, POW Block, and Mega Mushroom from Mario Kart Wii are absent from the game. The Fake Item Box from Mario Kart 64, Double Dash!!, DS, and Wii is also absent, along with Boo (which didn't appear in Mario Kart Wii). Similar to its predecessors, players receive items by driving through an Item Box found on courses. When players drive through an Item Box, the Item Roulette will select an item. In addition to Item Boxes, Coins can be found on the track. Players can collect the coins by driving through them. Picking up a coin increases a player's top speed. If players collect ten coins, their kart is at maximum speed and cannot gain additional coins. Players lose coins if they get hit by an item or fall in a pit. Collecting a certain amount of coins unlocks vehicle parts to select them in the vehicle's customization menu. Also, unlike in its predecessor, the item warning sound will only play if a Spiny Shell or a Bullet Bill is approaching. One prominent change to the classic items is that the Spiny Shell now has been redesigned into a wingless form, similar to the one found in Mario Kart 64 and having a new sound effect. Its overall behavior is also changed as well; the shell now flies lower to the ground and is able to hit other racers on its path. In addition, the explosion is noticeably less powerful compared to previous installments. Items found on tracks
Items received from Item Boxes
CoursesMario Kart 7 introduces 32 courses that include 16 new courses and 16 retro courses, which include two courses from Super Mario Kart, three from Mario Kart 64, one from Mario Kart: Super Circuit, two from the Mario Kart: Double Dash!!, four from Mario Kart DS, and four from Mario Kart Wii. It also features three new battle stages, and three Retro ones. Only the Mushroom Cup and Shell Cup, as well as the battle courses, are available from the start, but upon unlocking them they are available for all game modes, and not just for that specific Engine Class, unlike past installments. A new feature of Mario Kart 7 is that three of the courses – Wuhu Loop, Maka Wuhu, and Rainbow Road – have three sections each, with each section counting as one lap. The following charts show the American English names of the tracks, with their PAL variants in italics. Like in Mario Kart DS, the retro tracks' width have been shortened, except the DS retro courses, which have been widened. New courses
Retro courses
Battle stages
GhostsJust like in Mario Kart Wii, Mario Kart 7 has Normal Staff Ghosts and Expert Staff Ghosts, which appear in the Time Trials game mode.[1] The Normal Staff Ghosts are available at the start, but when the player gets a time higher than the Normal Staff Ghost of a track, the Expert Staff Ghost of the same track will be unlocked. Normal Staff Ghosts
Expert Staff Ghosts
Update historyAfter the update, Ver. 1.1 can be seen on the Online Multiplayer button. Mario Kart 7 is the first Nintendo 3DS game to use the system's ability to patch games, spurred by significant shortcut exploits found on certain courses. Updating is free, with the data being categorized as 3DS Add-On Content; the patches can be deleted at any time and have no effect in offline play, but are mandatory to play online. An SD Card is required to download the patches, however.
Nintendo eShop description
ReceptionCritical receptionThe game has received generally positive reviews. As of December 12, 2013, Metacritic has an average score of 85, including 64 positive reviews, and 9 mixed.[2] GameRankings has an average score of 85.17% based on 50 reviews.[3] Critics generally praise the new glider and underwater mechanic that the game adds, but often cite how similarly it feels to past entries of the Mario Kart series. GameXplain has given the game's Multiplayer 4.5 stars out of 5, and Single-Player a 3.5 out of 5.[4] Audrey Drake of IGN gave the game a 9.0/10. She criticized the character roster for being small and the potential of the Spiny Shell 'screwing up' the race, but she praised the innovation and the polish the game provides.[5][6] Griffin McElroy of Joystiq gave it 4.5 stars out of 5. He praised the game for being well-polished with only a few flaws, noting the Spiny Shell as 'unavoidable race-ruining bullshit'.[7] Adam Biessener of Gameinformer gave it an 8.5/10. He praised the first person view, the new tracks, and the new glider and underwater features while criticizing the Battle Mode, and online modes 'being a distraction rather than a destination'.[8] 1up gave it a B- grade. Tom McShea of Gamespot gave it a 8/10. He remarked that the game has 'been the same as previous entries of the series, but the innovations have kept it fresh', while criticizing the online structure and lack of mission mode.[9] Justin Towell on Gamesradar gave it a perfect 10/10. He praised the fanservice and how 'anyone can pick up and enjoy' the game.[10] However, Jim Sterling of Destructoid rated the game a 5.0/10, criticizing how this game is 'practically the same as any other game in the Mario Kart series'. He ended it with, 'Mario Kart is in need of a severe shake up. This stagnant, crawling, and indolent effort is not it'.[11]
SalesThe game sold over 420,000 units in its first 4 days in Japan.[12] As of March 31, 2014, Mario Kart 7 is the 2nd best selling game for the Nintendo 3DS, having sold about 9.62 million copies worldwide, and also the best selling Mario game on the 3DS. Gallery
Pre-release and unused content
The 7 in the original logo featured a different design than the final logo. Original demos featured many elements from Mario Kart Wii, such as menu music, Dash Panel textures and a winged Spiny Shell. Several tracks shown in early trailers lacked details shown in the final version, such as the lack Wigglers in Wii Maple Treeway and the lack of ramps in Wuhu Loop, Mario Circuit and Rock Rock Mountain.
Differences in multiplayer modesWhen playing in multiplayer mode, both locally and online, there are several changes made to the tracks, most likely to retain a stable connection.
Media
Glitches
Some of the most well known glitches are found in Wuhu Loop, Maka Wuhu and GBA Bowser Castle 1, if executed correctly they allow the driver to skip sections of the track. On May 15, 2012 an update was released that made these glitches unusable in multiplayer, but they are still available while playing offline. Staff
Nintendo Entertainment Analysis and Development developed Mario Kart 7, with Retro Studios as Co-Developers and Artists. Retro Studios was also responsible for contributing to the Donkey Kong series attributes in the game, mainly the DK Jungle track. The music composition is credited to Kenta Nagata and Satomi Terui. Shigeru Miyamoto and Satoru Iwata were the game's general and executive producers respectively. References to other games
References in later games
Names in other languages
Trivia
References
External links
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